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Controling objects within a loaded glTF

Home Forums Puzzles Controling objects within a loaded glTF

  • This topic has 3 replies, 2 voices, and was last updated 3 weeks ago by kdv.
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  • #78396
    Tom
    Customer

    I’m building a large configurator and plan to split it into separate GLTF files to improve load times.

    Is it possible to select individual objects within each loaded GLTF file using puzzles?

    In the load/unload example, I noticed that I can’t select specific geometry (like a chair) with the puzzle object selector.

    For instance, if I have an environment scene that loads by default and then load a GLTF containing a teapot, cylinder, and torus, would I be able to use puzzles to select the torus and interact with it (e.g., trigger animations or change properties)?

    #78400
    kdv
    Participant

    Is it possible to select individual objects within each loaded GLTF file using puzzles?

    possible

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78401
    Tom
    Customer

    Thanks KDV thats just what im looking for :good:

    • This reply was modified 3 weeks ago by Tom.
    • This reply was modified 3 weeks ago by Tom.
    #78406
    kdv
    Participant

    For instance, if I have an environment scene that loads by default and then load a GLTF containing a teapot, cylinder, and torus

    do not use “load scene” (this puzzle will replace the main scene). use only “append scene” (this puzzle will add a scene to the main scene).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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