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Control shadows

Home Forums Puzzles Control shadows

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #13698
    scalare
    Customer

    Hello there,

    Is there a puzzle-based way of controlling shadow casting for lights? I’m having trouble with IOS, and I’ve read that disabling shadows in lights helps. So I was thinking of using the same gltf files for both IOS and other operating systems, but disabling the shadow casting via puzzles in the case of IOS. Would that be possible? And would that actually work to reduce the number of textures in use?

    Thank you!

    #13706

    Disabling shadows is currently only possible with JavaScript.

    Chief 3D Verger | LinkedIn | Twitter

    #13718
    scalare
    Customer

    And do you think it would work if we disable shadows via Javascript for a light that is already setup in blender WITH shadows? I mean, will the shader get updated when we disable the shadow dynamically, and realize that the number of textures has been reduced, and therefore fix visualization issues?

    Thanks a lot!

    #13771

    Well, I think when you load a scene with the texture limit exceeded, you’d get a crash with no possibility to recover. I’d recommend to follow the lowest common denominator and support low end devices too by using a separate scene. You could have an HD button in your app to load a more advanced scene.

    Chief 3D Verger | LinkedIn | Twitter

    #58834

    It have become possible to disable shadows for a light with this puzzle: https://www.soft8soft.com/docs/manual/en/puzzles/Camera.html#set_light_param

    Chief 3D Verger | LinkedIn | Twitter

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