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Constraints not working

Home Forums Graphics / Maya Constraints not working

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  • #50069
    spinifex
    Participant

    Hi,

    According to the manual, constraints in Maya should be supported. However I found that only point constraint is working correctly. The other constraints seem to have some sort of transformation offset applied when viewed in speak peek vs what is actually happening in Maya. Aim constraints especially is not working correctly.
    Is this a bug or is there some sort of limitation that I’m not aware of?

    Steps to recreate this issue:
    create 2 cubes, move 1 away from the other, freeze transform on both cubes. Apply constraints. It looks fine in Maya but it is not working as intended in sneak peek. Sample files attached.

    #50096
    xeon
    Customer

    Hi Spinifex, if you are in SoCal send a shout out to Shea for us.
    If you need some help….he can get you in contact with us. Happy to help.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #50247
    spinifex
    Participant

    Thanks Xeon, any ideas on the issue above by any chance?

    Another simple example here, say you create a cube, move it 10 10 10 in xyz.

    Freeze the transform the cube then animate the y position and y rotation.

    It will animate in sneak peak as if the rotation pivot point is at 0,0,0 but animates the translation value accordingly. Is this a bug or by design?

    #50249
    xeon
    Customer

    Feel free to contact me directly at xeon@r66d.com

    You will need to bake the pivot.

    Example video: https://youtu.be/MEfGeupsg5I

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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