Home › Forums › Bug Reports and Feature Requests › "Computed radius is NaN"
- This topic has 8 replies, 2 voices, and was last updated 4 years, 10 months ago by Yuri Kovelenov.
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2019-12-12 at 11:32 pm #21922GLiFTeKCustomer
Error Message: “v3d.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The “position” attribute is likely to have NaN values. ”
I have an animation with 36 Shape Keys.
It plays, but does a very strange glitch, inverted shape at the beginning (and that’s where i get the messages).some of the position values were “-0” in the Y so i fixed those. still get the error.
i found that it kept listing “ShapeKey36” over and over in the attributes of the console details so i deleted that shape key and channel…
but then the errors started saying “Shapekey35″… soo…what’s the best way to deal with this type?
thnks.verge 2.17 pre2
blender 2.81
windows 8.1
firefox latestVisit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!2019-12-13 at 7:20 am #21927Yuri KovelenovStaff2019-12-14 at 1:21 am #21944GLiFTeKCustomerHi,
so you are getting this error when you just do Sneak Peek, or you’re using some additional JavaScript code?no additional JavaScript.
I still get it in Sneak Peak.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!2019-12-16 at 7:43 am #21985Yuri KovelenovStaff2019-12-30 at 11:39 am #22461GLiFTeKCustomergot a link to the project?
i fixed it.
i had some seriously messed up F curves.. had to set my default keyframe interpolation to be linear / vector.but let me tell you..
you have the limited number of shape keys per object as 6 in the manual.i have over a dozen objects having over 36 shape keys each working fine in my Verge3D project.
…is the number limit a barrier to having the ABSOLUTE option for Shape Keys work?
things would be so much simpler if we could use the ABSOLUTE option.just wanted you to know about me being able to use 36 shape keys (or more, haven’t tested)…
(not the stated 6+1 limit)Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!2019-12-30 at 12:50 pm #22467Yuri KovelenovStaff2019-12-30 at 2:20 pm #22468GLiFTeKCustomerWell let’s go back to this thread full circle…
“ARCS” AS “PATH” IN PARAMETRIC MORPHING? (3D PIE CHART RADIAL GROWTH) …After a month using material solutions to fake it, I came back to it and fixed it.
Yes lol it’s working very well.One object with 22 parts, 36 shape keys… Then I separated the object into its separate 22 parts which kept the 36 shapes each…
Which were changeable each.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!2019-12-30 at 2:34 pm #22471GLiFTeKCustomerWhat’s interesting, is I went to recreate it (with more refined detail) because of the perceived bug, and that attempt rendered imperfectly.
So I went back to the saved buggy version and experimented, eventually correcting it.
I’m going to try to fudge the new version to work, using what I did to the original.
Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!2019-12-31 at 5:26 am #22477Yuri KovelenovStaff -
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