Home › Forums › General Questions › Comparing verge3d for blender, maya and max
- This topic has 8 replies, 7 voices, and was last updated 3 months ago by Pandern.
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2024-08-08 at 9:04 am #76467TomCustomer
What is the difference between verge3d for Blender, maya and max
Does a particular integration have more features?
2024-08-08 at 9:17 am #76468kdvParticipantThe difference is mainly in add-ons for those programs. v3d.js is practically the same for all of them.
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2024-08-08 at 12:23 pm #76476TomCustomerare the example projects the same between add-ons?
2024-08-08 at 1:39 pm #76478Yuri KovelenovStaff2024-08-08 at 5:04 pm #76482xeonCustomerIf you are trying to decide which 3D platform to learn and or develop V3D on, I recommend Blender. It’s free which is great but why pay for tools that can produce the same result. Lastly look at the activity and number of threads in the Verge3d blender section vs Maya and Max. The blender community is far more active on the Verge3d forum.
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Tutorials - https://www.xeons3dlab.com2024-08-13 at 9:23 am #76544TomCustomerThanks for the replies. I use Max, Maya, and Blender and have 19 years of experience. It’s more about seeing which has the best plugin advantage.
One thing I noticed with 3ds Max is that when you’re not using Verge 3D, the menus feel bloated with Verge options, which did throw me off a bit when modelling. Is it possible to temporarily hide Verge options when doing other tasks, such as modelling? The menus are great when working with verge but in the way when doing other tasks
2024-08-13 at 11:13 am #76545Alexander KovelenovStaffIs it possible to temporarily hide Verge options when doing other tasks, such as modelling?
Hi, I think you might use 3ds Max’ menu editor for this.
2024-08-15 at 8:05 am #76612Mikhail LuzyaninStaffThe best choise will be to learn Blender it has more dipper support in material node system and has less difference between viewport and Verge3D final scene, the worst choice will be 3ds max because it has some problem with transparency and has more difference between viewport (render) and final result in Verge3D. Maya also will be a good choice.
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2024-08-20 at 4:12 pm #76724PandernCustomerI’ve used verge3D for Maya now for a few years, and are contemplating switching to Verge for blender. Mainly because of the easy way to set up UVs to object mapping to objects with shape keys. I haven’t found a way to hinder tectures from stretching on objects with blendshapes in Maya.
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