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Color problem in Verge3D

Home Forums Programming Color problem in Verge3D

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  • #27194
    gregkoralewski
    Participant

    Hello Everyone,
    I’m having a trouble I can’t solve.

    I made a terrain mesh and added 2 sun lights. The terrain has a simple Principled material on it.

    However, whatever I do, in Chrome I always get a very different refult from the original Eevee scene in Blender.
    Colors are different, and the whole scene is like “overexposed”. Adjusting exposure and light intensity doesn’t help. See the screenshots.

    Can you help?

    #27200
    gregkoralewski
    Participant

    If you want to have a look, here is the .blend file.

    https://www.dropbox.com/s/363oiv991j16fvf/Park%20Le%C5%9Bny%20Zdroje%204%20test.blend?dl=0

    Thanks!

    #27215

    Hi,
    the issue is with missing world object in your scene. Add some world (even black would help) and the exposure will get back to normal. We’re going to support this setup in some of the future versions of Verge3D.

    Soft8Soft Tech Chief
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