We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Color clamping

Home Forums Graphics / Blender Color clamping

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #23384
    mur3na11
    Participant

    My Verge3D result recently started to look weird (white/grey equipment compared to smooth Blender look). When HDRI lighting only is used the result is acceptable but when any Light (point, sun or spot) is used the result is weird (white and one shade of grey). What could be the cause for that? :wacko:

    #23391

    Hi,

    can you share your blend file?

    Chief 3D Verger | LinkedIn | Twitter

    #23393
    mur3na11
    Participant

    Hi Yuri,

    I would love to share it but it has over 200 MB plus there are tens of textures etc. Is there any guess just by looking on the first pic? With HDRI lighting Verge3D produces good looking result and with any kind of light (sun, point… with default strength) it is just those two shades (white and grey). Renedered scene in Blender looks as on the second picture above – absolutely ok. Or do you want me to share the whole folder somewhere (dropbox?)

    Thanks.

    Pavel

    #23394
    mur3na11
    Participant

    OK I have saved the whole VERGE3D folder here:

    https://www.dropbox.com/s/ppep6ads5k9bvdq/SQB%20WORKSHOP.zip?dl=0

    Thank you for looking into it.

    Pavel

    #23411

    It’s a known bug, some day it will be fixed I hope, but now you need just to reset scale on a camera to 1 1 1.

    Co-founder and lead graphics specialist at Soft8Soft.

    #23421
    mur3na11
    Participant

    I have tried everything. Everything! :) But in a million years I would never have guessed that this could be it. Thanks, Mikhail, I can sleep again. :good:

    #23432

    :good:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 7 posts - 1 through 7 (of 7 total)
  • You must be logged in to reply to this topic.