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Tagged: 3ds max, collision material
- This topic has 23 replies, 7 voices, and was last updated 2 years, 11 months ago by hoanghaxd.
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2020-04-14 at 11:59 am #25788nemacladdParticipant
Hello, am just jumping into Verge3D and am truly excited by what it has to offer. Most of the projects we have in plan need first person characters but I don’t seem to understand why the collision material isn’t working as demonstrated in some Blender projects I’ve seen on the forum. Has anyone been able to successfully achieve this using 3DS Max as the base application? Any help is highly appreciated because our decision to purchase a license is totally dependent on the fact that this feature works. Thank you!
2020-04-14 at 12:11 pm #25793Yuri KovelenovStaff2020-04-14 at 2:22 pm #25823nemacladdParticipantHello, thanks for the quick response. I had physics enabled already but let me create a new test project just to confirm.
2020-04-14 at 3:28 pm #25828nemacladdParticipantHello, the camera still isn’t restricted to the boundaries of the surface to which the collision material has been applied. I’ve attached the test project folder, your assistance is highly appreciated.
2020-04-14 at 3:32 pm #25829nemacladdParticipantThe project archive didn’t upload so let me share the text MAX project file. Thanks
2020-04-15 at 7:20 am #25853Yuri KovelenovStaff2020-04-15 at 1:03 pm #25887nemacladdParticipantHere’s the link https://we.tl/t-p1YIPLBdab thank you very much!
2020-04-16 at 8:27 am #25916Alexander KovelenovStaff2020-04-16 at 10:45 am #25925nemacladdParticipantHello, thanks for the response. We’ll be waiting.
2020-05-27 at 1:20 pm #28060webCustomerSorry to hijack this thread. But I’m also having a hard time to get first person mode activated in my project.
What steps are necessary?
Create camera, check first person. Then collision material, what type of material does it need to be? Do you have to built an invisible geometry as bounding boxes in the “level” and apply a physical material to it?
Does the camera starting point need to be at eye level, or doesnt it matter?I couldnt find any documentation about that feature.
2020-05-27 at 2:08 pm #28061nemacladdParticipantYou actually replied at a point I was planning to raise this issue again. I even downloaded the latest version and still ran into the same problem. I had given it a break at the moment. I wish someone that’s sure of this feature sets up an example project for reference because I for one totally failed to get it to work!
2020-05-27 at 2:30 pm #28062webCustomerI just tested the newest pre-release build, and just cant get it working. Started a new empty scene just with a plane and a box. But camera is just flying, no first person at fixed height.
I think this is a bug with the 3dsmax version. When I set all orbit controls to 0, I cant move the camera at all. So it seems to me that the first person mode doesnt get activated.
2020-05-27 at 2:33 pm #28064nemacladdParticipantLet’s just await communication from the technical team otherwise I decided to put everything on hold until that feature works as it should.
2020-05-27 at 6:02 pm #28067Alexander KovelenovStaff2020-05-28 at 8:03 am #28101webCustomerCan confirm that first person works fix 3.2 pre2.
I just wondering how can you create collision objects like walls? I applied the collision material to the floor and a cube, but I can still run through the cube
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