There seems to be a new behavior in Verge3D 2.3.1 for Blender and I do not know if it is a feature or bug.
The state camera icon (the restrict rendering button) in the Blender outliner tells the Verge3D exporter the initial visibility state of an object. If the camera icon for an object is off, Verge3D will render the scene and that object will be invisible.
In prior versions of Verge3D, an object’s visibility was inherited from its parent. In 2.3.1 an object’s visibility does not consider its parent’s visibility. In general, this is how three.js worked.
This behavior matters to me. Many of my scenes have deeply nested outlines. It is very convenient to change the visibility of a single parent object and have all its children appear or disappear. Is this new behavior intended?
Thanks,
Jem