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Changing environment texture/ Skydome to light up scene

Home Forums Puzzles Changing environment texture/ Skydome to light up scene

  • This topic has 13 replies, 3 voices, and was last updated 1 year ago by kdv.
Viewing 14 posts - 1 through 14 (of 14 total)
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  • #68186
    alissa
    Participant

    Hey
    does anyone know a way to change the environment in Verge3D using blender?
    For my scene I would like to be able to change the background image in Verge3D while also having the different background images influence the light of my scene.

    So I am trying to this by creating my scene inside a sphere, but I don’t know how to let only the image of the sphere light up my scene, without using a world.

    Hope you understand and thanks for your help!

    #68187
    kdv
    Participant

    Place a cube reflection probe at the center of your sphere and update it after changing textures.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68190
    alissa
    Participant

    Thank you kdv!
    I have glaslike objects in my scene with the Post-processing puzzle “simple refraction”, but they don’t adapt to the change of the environment light. Do you know a way to fix this?

    #68191
    kdv
    Participant

    Try to recreate the SSR pass.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68194
    alissa
    Participant

    I included the puzzle “remove puzzles post-effects” and now it’s working.

    Attachments:
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    #68197
    xeon
    Customer

    This is definitely not working the way I would expect. KDV is correct adding a ScreenSpaceReflection pass will work. Not optimal but it will work.

    Example here:
    https://v3d.net/pkh

    Click on Floor to change environments
    Click on Sphere to toggle refraction.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #68201
    kdv
    Participant

    As for me it’s working quite expected.
    https://v3d.net/pki
    (double click to change the environment map)

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68202
    xeon
    Customer

    Sorry for the confusion. My comment about not about the environmental texture swapping, seen in both KDVs as well as the example I provided, can be achieved with no issue. The issue for me in this specific request relates to the reflection not being updated after the environmental texture is changed and even more specifically the reflection does not look great after updating with the SSReflection Post-process puzzle but it is a post-process effect so … it is what it is unfortunately.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #68211
    alissa
    Participant

    Thank you both for your answers!
    I have an issue with the object being transparent and reflecting the changing environment at the same time. As soon as I apply the ” simple refractions” puzzle the environment is no longer reflected at all. Is it possible to have both at once?

    #68212
    kdv
    Participant

    You did something wrong and without your files it’s hard to say what exactly is wrong :unsure: Take a look at the Transparency demo.

    Is it possible to have both at once?

    It’s possible.
    https://v3d.net/pki

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68213
    alissa
    Participant

    I understand what they mean, but right now it’s confusing me.
    Maybe you can look at my file
    https://v3d.net/pl4

    Thank you.

    • This reply was modified 1 year ago by alissa.
    • This reply was modified 1 year ago by alissa.
    #68216
    kdv
    Participant

    I took a look at your scene and see that the environment is correctly refracted (all three variants). Also I see that the SSR pass is not active and I don’t see how to activate it. :unsure:

    And you managed to create a buggy shader in your 3D editor.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68280
    alissa
    Participant

    Hi Kdv,
    sorry for the late answer. I don’t know what a SSR Pass is and how to activate, I tried to look online but can’t really find anything. I am new to this and still learning. Maybe you could show me what it is, if it’s not too much.

    #68288
    kdv
    Participant

    SSR – screen space refraction/reflection
    SSR Pass – one of post-processing passes.
    I just meant that in your demo SSR doesn’t work.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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