We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Camera Tween Snap

Home Forums General Questions Camera Tween Snap

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #27956
    hasanyluthfi
    Participant

    Hi,
    So, i try to use camera tween but there’s can’t be smooth, there’s “snapping” at the end not smooth like this one https://www.infineon.com/cms/media/PMM_3dmodels/3300w-dc-dc-converter/. how to fix that?
    Best Regards,
    Hasany Luthfi

    for snapping vid:
    https://1drv.ms/v/s!AnZeNyeRzkp9rhzK-zH5WUMhJ831?e=0jk341

    #27973

    Hi,

    This can happen if camera movement is also restricted with some rotation limits.

    There’s a panel called “Verge3D Settings” for the camera object. Check the options that are named something like “vertical limits” and “horizontal limits” (it differs depending on which version you use – blender, max or maya).

    Co-founder and lead developer at Soft8Soft.

    #31101

    After some trial and error I have found that the default setting of “Orbit” in the Verge3D Settings inside of Blender’s Camera Settings needs to be changed to “Flying”, which gets rid of this camera snapping behavior.

    To clarify my setup, I’m using the Puzzle “tween camera to: position of “Metaball” look at “Object” in X sec” to move the only camera in the collection to specific metaballs that have been placed in front of corresponding objects I want the camera to move towards. Metaballs won’t render, so they’re great for moving the camera to certain positions without having to enter in XYZ coordinates.

    You can tweak the target location for the camera by moving the object’s origin, but you have to move the 3D cursor to the desired location first, and then Set Origin > Origin to 3D Cursor.

    Unfortunately, this method removes rotational constraints. So if those are necessary, then this method may not be a good solution.

    #31118

    Thanks for the input! BTW, supporting metaballs is in our TODO list, so they eventually be exported as meshes and will be rendered too. For this reason it’s probably better to use Empty objects instead.

    Co-founder and lead developer at Soft8Soft.

    #34466

    Hi, we just supported metaballs in Verge3D 3.5 pre2. Check it out!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.