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Camera rotation

Home Forums Puzzles Camera rotation

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #55077
    catherinej
    Participant

    Hi
    I’m having issues with the camera not pointing in the same direction on verge3D as it does in blender. I need it to be lined up to a plane I use as a background and even if I point towards that it’s skewed. I’ve tried to type in the camera rotation from blender into verge3D but it just makes it more twisted,

    What’s the best way to solve this issue?

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    #55079
    kdv
    Participant

    The scene camera has two important points: its position and the point of view (or the rotation center or the camera’s target obgect position). Thus the view vector of the camera is allways directed from the first point to the second one.

    In your case the camera is looking at the plane and will be rotating around this plane. If you want the camera to look along the plane you should change the rotation center placing it outside of the plane.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #55080
    catherinej
    Participant

    hi again!!
    Yes but why is it showing one thing in blender and another thing on verge? This is the view through the camera in blender and it’s lining up perfectly.

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    #55082
    kdv
    Participant

    Ah, you want the scene camera to look stright at the center of the plane like in Blender, right? Not parallel to it? ))) Ok, then just check Verge3D’s camera settings. If you click Update view there you’ll see the direction of the camera in Verge3D. Verge3D’s camera settings override Blender’s camera settings.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #55084
    catherinej
    Participant

    Oh thank you! It worked a little but now it’s halfway out of the screen

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    #55087
    catherinej
    Participant

    Solved it! Just needed to move all the objects over because the screen centers not at the world center as a middle.

    #55091
    kdv
    Participant

    Changing the scene camera rotations via puzzles is a useless thing ))) The camera will always turn to its target object.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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