Home › Forums › Graphics / Blender › Camera Puzzles Tutorial – Empty Follows Mouse Object
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2022-02-25 at 6:12 am #49605ma77hewParticipant
I am following the tutorial shared here on Verge3D Camera/Lights page:
https://www.soft8soft.com/docs/manual/en/puzzles/Camera.html
In the following example, an object looks at the mouse cursor. This can be achived by mapping the position of an empty/dummy object to mouse cursor with some simple math.
In order to setup such behavior in 3ds Max, make your object follow a dummy object by utilizing the Rotation Controllers / LookAt Constraint. In Blender, this corresponds to the TrackTo constraint.
I have followed these instructions and the result works as expected but the animations extremely fast. How can I slow down this camera movement? Or make it less sensitive?
– I’ve tried playing with the values
– I’ve tried unticking “inverted” for the mouse option. This seems to slow it down.2022-02-27 at 6:17 pm #49722ma77hewParticipantAny advice on this?
2022-02-28 at 5:03 am #49725ma77hewParticipantI can’t seem to get this to behave in a consistent fashion. Now, it seems the orbit moves much more slowly. Here is my setup on Puzzles and my camera setup on Blender.
I am following your tutorial directions.
Please help me figure this out.
Attachments:
You must be logged in to view attached files.2023-08-31 at 7:49 pm #66548Pavel KotovStaffHey I know it is super late but I had similar problem and that’s how I solved it:
Attachments:
You must be logged in to view attached files.https://v3d.net/nf1
2023-08-31 at 8:02 pm #66553kdvParticipantEvery frame? It’s enough to use “on mousemove”…
https://v3d.net/bddPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-31 at 9:33 pm #66562Pavel KotovStaffTried it, works well, thanks! Haven’t thought of it yet
https://v3d.net/nf1
2023-11-28 at 3:13 am #68821ma77hewParticipantNever got this to work for me, even after following these instructions. Can you provide you show me your project and puzzle?
2023-11-28 at 4:07 pm #68854ma77hewParticipantDoes anyone have a working example of this? it’s on the Verge3D official documentation and yet I still have not seen it working ever
2023-11-28 at 10:41 pm #68878kdvParticipantPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-29 at 9:12 pm #68894ma77hewParticipantThank you for your help @kdv. Other users should know additionally to check this option to achieve the interaction as stated.
You are using Orbit as a camera control? How can we use First Person?
2023-11-29 at 9:53 pm #68895kdvParticipantHow can we use First Person?
The same way. But it’s next to senseless. And you can’t use it if the pointer is locked.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-29 at 9:59 pm #68896ma77hewParticipantI actually switched to try but it seems this disables the AWSD keys. I am looking into solving this right now
2023-11-30 at 6:38 pm #68918ma77hewParticipantIs it possible to avoid making users press Escape key on Pointerlock?
2023-12-01 at 5:46 am #68921kdvParticipantNo.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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