We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Camera Pos Reset

Home Forums Bug Reports and Feature Requests Camera Pos Reset

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #57037
    Anonymous
    Inactive

    Hello there,
    I am using Verge in Blender for showing a scenery wich is using real world height data. The terrain is arround 1500m above 0 point of Blender. If I use a camera in orbit mode, the camera is loaded around 0m on Z. The 3d objects are way obove camera position. When I use the same camera on flying mode, the postion is shown correctly in the web and the scenery is visible. Changing the height of the scenery and camera down to 0 didnt change anything.
    Any hint, how to fix that or is that a bug?

    Blender 3.3 / Verge 4.1.

    Regards Sario

    #57040

    Hi, you need to properly assign the orbit point as well as min/max distance for the camera. Also pay attention to camera clipping (Clip Start / Clip End).

    Soft8Soft Tech Chief
    X | FB | LinkedIn

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.