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Camera panning (look) not enabled for Touch input?

Home Forums Bug Reports and Feature Requests Camera panning (look) not enabled for Touch input?

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #12374
    gary
    Customer

    I have an “environment tour” where the user can click points of interest on the floor, or from a menu, and the [fly] camera will tween to that location. Also works with First Person camera with 0 Movement Factor… but only on Desktop.

    At each point of interest the user can look around but on mobile devices there is no camera control for these types of cameras. It only seems to work on mobile for Orbit, but I can’t use that type for this use case.

    Test scene attached.

    #12428

    Hi Gary. Thanks for reporting this issue. After a thorough investigation, we managed to find and nail this bug. The fix will be available in the upcoming Verge3D 2.12 pre-release.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #12464
    gary
    Customer

    Excellent, thank you Alexander.

    #15029
    Anonymous
    Inactive

    Hello, I have the newest version for Blender but I can’t find any information how to optimize a project for the mobile devices. I experience similar problem with navigation and highlighting (outline not appears). Maybe there are some info but how to find them ? My suggestion: enhance the search system for this forum. So people stop to ask the same things and waste your time, my dear developers :)

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