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Camera object: View changes in Verge3D?

Home Forums Graphics / Blender Camera object: View changes in Verge3D?

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  • #79798

    I only have one camera in my scene, there are no puzzles yet.

    When I load the scene in Verge3D the view has changed, it appears the camera coordinates have been transformed somehow… what can account for this difference?

    In Blender:

    https://www.soft8soft.com/wp-content/uploads/2025/01/blenderCameraView.jpg

    In the Browser:

    https://www.soft8soft.com/wp-content/uploads/2025/01/verge3DCameraView.jpg

    Thanks.

    #79807
    xeon
    Customer

    This is a common problem that is commonly solved by adding an empty to the cameras location in blender – call it Cam_Loc. Then add an empty to where you wan the camera to point to …call it Cam_Tar. Then in V3D you should use the “set active camera” puzzle to your camera. Then you can use the object “snap” puzzle and snap the camera to Cam_Loc and then use the Camera Look at puzzle to Cam_Tar and set time to 0. This will ensure you camera in Blender and V3D are the same.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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