Home › Forums › General Questions › Call out crowd handling in large numbers
- This topic has 15 replies, 3 voices, and was last updated 10 months, 1 week ago by kdv.
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2024-02-13 at 7:52 am #70447visualizerCustomer
Hi
As attached in the image one of my small project is having several call outs.
the puzzle editor every time becomes too huge to handle this quantity of call outs. It is also time consuming to add and remove them. its a tedious task.
Is there a trick or any easy way to manage this quickly & smoothly?The ref2.jpg shows the 1/4th of the call outs I set in puzzle editor. So you can understand how tedious it is.
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You must be logged in to view attached files.2024-02-13 at 8:18 am #70450xeonCustomerXeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-13 at 12:19 pm #70466visualizerCustomerXeon
the link you shared shows about heaviness & managing with mesh objects in scene.
My concern is about automating and simplifying the task.2024-02-13 at 12:46 pm #70468kdvParticipantUse lists or dictionary, loops and procedures with arguments.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-13 at 3:07 pm #70515visualizerCustomerUse lists or dictionary, loops and procedures with arguments.
Haha ! 6 inches above my head.
Looks like lot of headache. lol2024-02-13 at 3:37 pm #70541kdvParticipantYour puzzles are already headache for you. Learn to optimize them. What I see on the screenshot can be reduced to one dictionary, one loop and one small procedure…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-13 at 4:24 pm #70542visualizerCustomerI know its already.
but I dont know how to minimize it, that’s what I meant2024-02-13 at 4:47 pm #70544xeonCustomerMy point in providing the link was soft8sof’ts position on large number of annotations as it relates to performance. Since this represents only 1/4 th of the total you have…you may be required to rethink the UI.
Solving the puzzles may not solve the fact the user will experience a slow app due to the large amount of annotations.
However… if you can send a legible image of your puzzle Someone on here will be able to review your work and get you going in a direction to optimize the puzzles.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-13 at 5:27 pm #70546visualizerCustomerTechnically it looks difficult or impossible to me, because there are unique steps to be performed per object.
like create annotation with unique number & id
then draw a line from specific object to that idBut still I spent some time playing with this setup… Does that make any sense to anyone of you?
Can you correct this to work if it is logically ok? just wondering.There are four cubes & four empties above them I tried to create this logical structure for generating multiple call outs. Of course it is not working
- This reply was modified 10 months, 1 week ago by visualizer.
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You must be logged in to view attached files.2024-02-13 at 5:30 pm #70549visualizerCustomerYes Xeon Agreed !
So I just sent my little crude workout above.2024-02-13 at 5:31 pm #70550visualizerCustomerYeah KDV
I tried creating variable to see if that helps. check the above setup, if it can work by rectifying any points I might have missed
2024-02-13 at 6:52 pm #70551xeonCustomerI was hoping to see the puzzles of what you had done … the initial image you sent…. in order to create a solution that would work based on what you are already doing but…if the idea is to just dynamically generate annotations from a set of lists….thats okay too
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-13 at 6:57 pm #70552kdvParticipantPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-13 at 9:21 pm #70556xeonCustomerLots of options…to create lists.
I created a similar solution.Attachments:
You must be logged in to view attached files.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-14 at 4:34 pm #70640visualizerCustomerYes! looks a different setup approach.
My setup also should work with some tricks and trial tests I believe. I will try playing around.
Thanks to you both
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