I am experiencing a strange behavior with my current work.
here is a story –
1. I created a small robot setup in Blender and used verge 4.1.1 with almost 500-1000 frames animation.
2. There are about dozen of objects having small small animations of position, rotations etc. most of them are baked some are not. But as a whole they are good.
3. I created a process sequence sheet in puzzle editor which is accurate & works good normally.
Had no any issues.
4. Meanwhile I upgraded to 4.3.1 version
5. Subsequently i transferred all set to new version 4.3.1
6. I added few more puzzles for completion of the animation as desired.
7. I added process termination by using “stop animation puzzle “clipboard1.jpg”. This is supposed to set all relevant animations to frame zero of mentioned objects in the list.
Now the Problem I noticed is –
Regular sequence works fine but when I click on the element which is supposed to terminate the ongoing animation and set animation to zero has unpredictable results. Sometimes it stops & some times it doesnt. Some times even some objects stop but some keep going on.
My questions –
is this happening because I migrated the half worked files from 4.1.1 to 4.3.1 ?
is it happening because I have either bake all or bake nothing ?
is it a bug which born during version transfer in puzzles editor ?
is there any puzzle or way to force terminate OR hard terminate all processes in the scene ?
Will it be fixed if I upgrade to 4.4.0 ?
Shall I recreate all puzzles editor sequence in either 4.1.1 OR 4.3.1 ? A clean rework?
A note which might be useful to consider –
A previously created similar robot example in 4.1.1 also has process termination which 80% times working fine.
But this recent work has 80% failure
The total number puzzles used in this whole sequence is about 850-900
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This topic was modified 1 year, 3 months ago by visualizer.
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