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Home Forums Graphics / Blender Boolean Modifier

Viewing 6 posts - 46 through 51 (of 51 total)
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  • #68371
    rollos5son
    Participant

    The “boolean” puzzle is still WIP, so hopefully some of these issues will be fixed before the final Verge3D 4.5 release. Thanks for testing it out!

    Oh, that would be awesome! I’ll be drowning you guys in prayers, positive vibes, magic Rollo dust and anything else that will help you to pull it off! :yahoo:

    • This reply was modified 1 year ago by rollos5son.
    #68401
    bigmike814
    Customer

    final Verge3D 4.5 release

    Nice. Good news. Do you have an ETA? I have a work around solution, but if it’s coming in the next month or so it might be worth focusing on other parts of my project.

    #68429
    bigmike814
    Customer

    Friends,

    Check this out. The boolean doing what I need it to do.

    https://v3d.net/q01

    I still need to tune it in for what I need it to do, but figured this might give some of those who have been asking for this for a number of years now.

    Cheers,

    Michael

    #68430
    kdv
    Participant

    Check this out. The boolean doing what I need it to do.

    Are you sure? ))) But very close :good:

    Here it’s working as expected (morphed, multi-material, grouped and single hole-cutters, sequential operations)
    https://v3d.net/ppq (“holes” are draggable).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68433
    bigmike814
    Customer

    yup, I came up with the same thing and posted it on another topic. I should’ve known you’d have it figured out by now.

    https://v3d.net/q02

    #68496

    Check out the updated puzzle in Verge3D 4.5 release!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

Viewing 6 posts - 46 through 51 (of 51 total)
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