Home › Forums › Graphics / Blender › Boolean Modifier
- This topic has 50 replies, 13 voices, and was last updated 1 year ago by Alexander Kovelenov.
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2023-11-02 at 6:28 pm #68175studiogijsCustomer
I suspect it should be possible to bake the shapekey modifications into the object.
2023-11-02 at 6:31 pm #68176kdvParticipantQuite possible. But it’s not implemented. At least for now.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-03 at 3:11 pm #68188studiogijsCustomerI tried to find a workaround by rebuilding the objects directly in Verge3d, but it seems I cannot make a proper boolean difference from more than two objects. Example:
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:606b34768b/boolean_fail/boolean_fail.html
Basically I am making a Boolean Union out of two rotated boxes and use that as a cutter to cut two corners of a box. Two subsequent Boolean differences also fail, though in a different way.
What am I missing? Are there any examples on how to subtract multiple objects at once?
It seems it should be possible if I look at this example:
https://gkjohnson.github.io/three-bvh-csg/examples/bundle/geometry.html2023-11-03 at 3:18 pm #68189kdvParticipantTwo subsequent Boolean differences also fail, though in a different way.
Due to some mistakes in the module’s code only the first boolean operation will work as expected.
how to subtract multiple objects at once?
It’s not implemented in Verge3D for now. But quite possible.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-03 at 3:37 pm #68192studiogijsCustomer2023-11-04 at 2:30 pm #68208kdvParticipantIf he read this topic he will be aware
Multi-material meshes ain’t supported too…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-06 at 4:40 am #68228bigmike814Customerlol I just came back to post something on this. Morphing doesn’t work and it doesn’t take into account setting a new position. I’m thinking I can get the morphing to work if I can solve the position problem. But no sense in doing that if the position won’t work.
2023-11-06 at 6:53 am #68230xeonCustomerYou state
Morphing doesn’t work and it doesn’t take into account setting a new position
Could you give an example? I am not having any issues with morphing in 4.4, 4.5p1, p2 or p3.
Is this specific to the Puzzle or in general in Blender?Having read your post I had to go back and double check. I am able to animate, move position and set positions of the base mesh and utilize the shapekeys during animation and before after and during position change. Look forward to the specifics.
Or is this specific to the using shapekeys in combination with the new Boolean tool only?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2023-11-06 at 11:11 am #68237kdvParticipantOr is this specific to the using shapekeys in combination with the new Boolean tool only?
Yes, it concerns boolean operations only.
and it doesn’t take into account setting a new position
Actually it does. You just need to remove the previous subtract result before creating a new one.
I’m thinking I can get the morphing to work
Only if you implement it into the OctreeCSG module’s code on your own.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-06 at 10:58 pm #68244bigmike814CustomerYeah, I tried the idea I had and it didn’t work. I think the items I need are small enough to import individually instead of morphing.
Also, the reason I had issues with moving the item is because I had the components parented because it doesn’t recognize odd shapes. I unparented everything and am just controlling it using the a dedicated group folder and the loop/list function.
I think I can make it work.
2023-11-07 at 2:57 pm #68256bigmike814CustomerXeon,
Only when boolean is applied. What it does is create a copy of the mesh with a cut out where you have the object to be subtracted. It doesn’t seem to inherit the shape keys.
2023-11-07 at 3:01 pm #68257bigmike814CustomerI have an XML file I wanted to import from an app I’ve been working on in 4.4 to use with the make puzzle (boolean). The problem is as soon as I add the make puzzle to the page, it kills my visual_logic page.
Has anyone encountered this and is there a simple solution?
2023-11-07 at 3:41 pm #68259kdvParticipantSee the console log first.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-07 at 6:34 pm #68266bigmike814CustomerI did. The console log is what was telling me that visual_logic will not load. When I deactivate the make puzzle it works.
I just did it now on a new build. I restored it back to before it did it, but if it happens again I’ll send the console log.
2023-11-08 at 12:22 pm #68287Alexander KovelenovStaff -
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