We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Bones/structures naming problem ? refresh list of playable animation structure

Home Forums General Questions Bones/structures naming problem ? refresh list of playable animation structure

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #57451

    Hi,

    after change the 3D export scene in the app manager folder (3dmax scene export in gltf with verge and overwrite on the firts gltf scene),( some animation changes, but structures/Bones names are the same)

    I can’t found some of my structures in the list of “play animation” puzzle (i need to update it, because some puzzles don’t found the structure with the same name same hierarchy on 3dmax. (missing structures are type in red color in the puzzle view.)

    Is there a cache or template files, how can i purge this to found my own structures ?

    Thanx for your help
    BR

    Alex

    #58305

    Hi, try to create a new test app, then export your scene to the new project directory replacing the default cube. Then check out the puzzles for that new project. If the bone objects are present, then there is something with your existing project. If not, the bones are not being exported for some reason.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.