We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

blender: tangent input does not work, tonemapping

Home Forums Graphics / Blender blender: tangent input does not work, tonemapping

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #27160
    thomasup
    Customer

    short question:

    it seems like the tangent input (see image attached) is not aviable (returns black/zero) in the web viewer. is this by design or a bug?

    also, about Color Management: it seems the web viewer always defaults to the “none” look, when filmic tonemapping is selected. p.e. selecting “High Contrast” Look has no effect in the web viewer.

    still, overall, in most parts, the visuals are suprisingly close to eevee.

    i have some other smaller bugs here and there, where shaders are not replicated correctly. should i go in and search for the faulty parts and report them? or is an example file more helpful?

    #27177

    hi,

    unfortunately at the moment Verge3D supports not all EEVEE nodes or settings
    see here the list of currently supported nodes
    https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html

    Chief 3D Verger | LinkedIn | Twitter

    #27329

    also, about Color Management: it seems the web viewer always defaults to the “none” look, when filmic tonemapping is selected. p.e. selecting “High Contrast” Look has no effect in the web viewer.

    Currently we only support Standard/None and Filmic/None combinations of View Transform / Look.

    i have some other smaller bugs here and there, where shaders are not replicated correctly. should i go in and search for the faulty parts and report them? or is an example file more helpful?

    It would help a lot if you provide an example so we can reproduce those issues.

    Co-founder and lead developer at Soft8Soft.

    #27462
    thomasup
    Customer

    i attached a file with some oddities i found with shaders. they are no deal breaker though, and most can be worked around, if you know them.

    more tonemapping options would be a bigger improvement imo. especcially a non-clipping high contrast mode (p.e. filmic + High Contrast) or availability of the Color Management curves could improve the visuals the most.

    Attachments:
    You must be logged in to view attached files.
    #27481

    Thanks for the example! We’ve added those issues into our todo list.

    Co-founder and lead developer at Soft8Soft.

    #29280
    thomasup
    Customer

    the tangent node now works in v3d 3.2. good job!

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.