We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Blender preview is always brighter than Verge 3d simulation

Home Forums General Questions Blender preview is always brighter than Verge 3d simulation

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • #70061
    vergecurious
    Customer

    I’ve been messing with this as long as I’ve been using Verge. Why does the Blender preview not match the Verge 3d simulation? I’ve tried everything and nothing I do makes the two look the same. It’s very frustrating. Any input would be very appreciated.

    #70062
    kdv
    Participant

    First, show screenshots to see what you are talking about.

    On my side I see no difference :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #70064
    vergecurious
    Customer

    Thanks for your reply. Attached are screen dumps. The brighter one is on blender. The other one is on verge.

    Attachments:
    You must be logged in to view attached files.
    #70067
    kdv
    Participant

    Most likely you are using different lightings. Show the world material shader in Blender. Also show these options in your Blender

    Or just attach your .blend file here. It will be the fastest way.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #70069
    vergecurious
    Customer

    Nope, same items selected. But my version has three additonal options, disabled, camera and always. “disabled” is selected.

    Attachments:
    You must be logged in to view attached files.
    #70071
    kdv
    Participant

    Use .hdr instead of .exr. But if you’re insisting on using .exr then change Color Space to Non-Color.

    Found studio.exr in Blender’s folder. See no difference with Non-Color. With Linear Verge3D renders brighter than Blender.

    So, share your file to find out what’s wrong with it…

    same items selected.

    Are you sure? I see that your are using one of the built-in maps in Blender.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #70073
    vergecurious
    Customer

    Here’s the link to download the .blend file.

    https://3dimensionaltooling.com/password%20protected/3d/downloads.html

    #70075
    vergecurious
    Customer

    I fixed it using a downloaded hdr file. Thanks for sending me in the right direction. Here you think you are doing the right thing using a file in blender. Again, thanks for your help. Been dealing with this forever.

    #70076
    kdv
    Participant

    As expected, you’re using one of the built-in EXR maps. They work in Blender only.

    You should use the world material shader in Blender to see what you get in Verge3D. Lighting MUST be the same both in Blender and in Verge3D.

    • This reply was modified 10 months, 3 weeks ago by kdv.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 9 posts - 1 through 9 (of 9 total)
  • You must be logged in to reply to this topic.