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Blender 4.2: First Person environment with texture based collision map

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  • #79058
    Xanathon
    Customer

    Hello,

    I am very new to Verge3D, bought the license yesterday. I am quite happy how easy it is to export scenes and models from blender.

    I have a problem, however. I am building an art gallery to walk through in first person mode. The Blender camera approach works fine so far. I found the First person camera approach with a capsule and an head vertext to attach the cemara to in the documentation, but that information seems to be outdated, the puzzle elements look different. i found a post here in the forum where one of the devs said to not use that approach, but only the first person camera from Blender.

    So I did that.

    However: I created an additional plane that is the same size as the floor and added a texture to it as a collision texture. I hid the plane in render. I was under the impression from what I read here: https://www.soft8soft.com/docs/manual/en/blender/Camera.html#firstperson_camera_settings
    that this should create a collision detection via the collision texture.
    You can see the setup here, left is the UV-mapped texture, right the floor collision plane is visible and you can see the red borders. However, if I preview this and also if I export it, I can walk through the walls.
    Collision Map

    What am I doing wrong? TIA!

    • This topic was modified 8 hours, 35 minutes ago by Xanathon.
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