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Blender 2.93 Geometry Node export to Verge3D is now possible!

Home Forums Graphics / Blender Blender 2.93 Geometry Node export to Verge3D is now possible!

  • This topic has 13 replies, 13 voices, and was last updated 12 months ago by kdv.
Viewing 14 posts - 1 through 14 (of 14 total)
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  • #40414
    illussimo
    Customer

    Hello all,
    Blender 2.93 Geometry Node results can now be exported to Verge3D. I have a tip!
    If you have used GN to scatter objects, don’t apply the modifier but go to Apply, (Ctrl A) Make instances real.
    That way all objects are instanced. (Make sure you immediately put the instanced objects into a new Collection.)
    If you apply the GN modifier, all objects are joined into one large inefficient mesh.
    I have included some screenshots of some test results.

    Enjoy making good use of this great new Blender feature in your Verge3D projects. :yes:
    :bye: Simone

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    #40437
    GLiFTeK
    Customer
    #40458
    danielbruno
    Customer

    Super cool!

    Thank you so much for sharing this. :good:

    Daniel

    #47036
    xeon
    Customer

    works…great…fingers crossed one day we don’t have to apply the GN and make things real for this to work.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #48801
    AVerge3Der
    Participant

    Anything change for Blender 3.x (Updates, issues)? :scratch:

    #48885
    illussimo
    Customer

    I’m working on different kinds of projects now, so I hadn’t tried it out yet. I assume it works in quite the same way for both legacy and the new Fields setup.
    After the Geometry Node setup just, Apply: Make instances real.
    I quickly did a test in Blender 3.0. And the result is you can even combine both setups. It works great! :good:
    I would advise though, to learn the new, more versatile and practical Fields setup. In the simple example (see attached image), you can see both setups combined and working alongside.
    I distributed only one object but, you can also distribute different objects from a collection. Possibilities are endless.
    Make sure when you make the instances real to immediately place them in a new collection. If the original has animation, transfer animation data to the instances by linking the animation data.

    Verge3D can handle quite a lot but don’t overdo things! :wacko:
    Just start experimenting, try things out and check that the frame rate doesn’t drop too much in the browser.

    By the way, the Displacement modifier and the Material node: Object Info for random colouring, both work well in Verge3D. :heart: I both used them in my little example.

    Have fun experimenting!
    :bye: Simone

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    #48964
    Avier3D
    Customer

    Great stuff!
    Great tadpoles ;)

    #48966

    Simone, thank you for sharing this solution/workaround! :good:

    Chief 3D Verger | LinkedIn | Twitter

    #49936
    jamdalu
    Customer

    Is it possible to export the GN animations?

    #49939

    Is it possible to export the GN animations?

    Unfortunally not and no chance it will be supported beacuse that wil be mean to support all structure of node animation it would be t complex task and too slow for realtime.

    Co-founder and lead graphics specialist at Soft8Soft.

    #50418
    dusik geum
    Customer

    Please take a look at my work.
    I followed it exactly the same way, but I got a strange result. Post your photos before and after. I can’t find a way out of my head.

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    #67776
    visualizer
    Customer

    Hi

    Please take a look at my work.
    I followed it exactly the same way, but I got a strange result. Post your photos before and after. I can’t find a way out of my head.

    I also got some weird results as like you said.

    illussimo,
    How did you did you get it & with specific version as you said?

    I tested in Blender 3.2 & V3D 4.4

    #69380
    stvn
    Participant

    Hi,

    I’m looking at verge 3d to use in an online product configurator for custom products.
    I’m probably getting this all wrong but can you use geometry nodes to visualised configurable products and show changes made in variables/parameters real time in a web app?
    simplest demo would be having a cube and being able to change its dimensions. Or can you only use shape keys?
    link to a tutorial etc would be nice.
    Thanks.

    Steven

    #69383
    kdv
    Participant

    If you mean using GN dynamically in Verge3D apps the answer is No. You can create smth in Blender using GN, then make instances real and only after that export to .glTF. That’s all you can do.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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