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Better AA ?

Home Forums General Questions Better AA ?

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  • #68750
    NaxosCG
    Customer

    Hello fiends,

    I wonder if since years there would be a new AA solution to make it really nice, even on small devices (smartphones, older pcs), and even with heavy meshes.

    For now i’m using some brute force “enable rendering / disable +AA” solution, it works on my rtx4090, but flickers black in other systems.
    See attached screenshot to understand : it checks 2 variables on each frame, very brute force.

    You guess that the AA on export from max is not good enough, specially in horizontal meshes.

    Any idea ?
    Ideally, i’d like to have no AA, then, after some not-moving / not changing material delay (1-2 seconds, forex.), it comes AA

    • This topic was modified 1 year, 1 month ago by NaxosCG.
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    "1+1=3... for large values of 1"

    #68753
    kdv
    Participant

    Want better AA? Enable SSAA.
    app.enableSSAA(2, false); // 1,2,3,4 (=>2x,4x,8x,16x). 0 to disable

    Actual max supported MSAA in three/v3d is 8x.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68754
    NaxosCG
    Customer

    Want better AA? Enable SSAA.
    app.enableSSAA(2, false); // 1,2,3,4 (=>2x,4x,8x,16x). 0 to disable

    Actual max supported MSAA in three/v3d is 8x.

    Sounds interesting, but can i set that using puzzles ?
    Sorry, i’m a 3D guy, not a code one.

    "1+1=3... for large values of 1"

    #68757
    kdv
    Participant

    you can put that code inside the exec script puzzle.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68760
    NaxosCG
    Customer

    It works great !
    Of course, on smaller PC, it goes from 60fps to 45 at level 2, but so much nicer !

    Many thanks !

    I’ve tried to enable / disable it regardless camera is moving / material is changing, but as my puzzle for this is “every frame” based, it does not work well.

    "1+1=3... for large values of 1"

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