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Best Way to use Baked AO Maps?

Home Forums Graphics / Blender Best Way to use Baked AO Maps?

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #11858
    jem
    Customer

    I have been experimenting with baked ambient occlusion maps in my Cycles materials for Verge3D. I think that I have it working but I would appreciate any criticism on my node setup. My goal is to strengthen the appearance of wrinkles and folds in my geometry without depending on scene lighting quite as much.
    FYI, in this material, the diffuse color is produced from a seamless tiled image. Does this node network look appropriate?

    Jeremy Wernick

    #11865

    Does this node network look appropriate?

    I think it’s the best way, except you need to use Diffuse BSDF with pure black color instead RBG Color node.

    Co-founder and lead graphics specialist at Soft8Soft.

    #11866
    roybell
    Customer

    hi, would it be possible to see a rendering (in verge3d)? thanks :bye:

    #11900
    jem
    Customer

    Hi Roybell,
    Here is my working example. I hope that it can help you and others out there. I am happy with the result.

    Jeremy Wernick

    #11904
    roybell
    Customer

    Thanks Jem for sharing!
    it’s a great result! :good:

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