Home › Forums › Graphics / Blender › Bake Multiple emission material/shader nodes into one Texture?
- This topic has 10 replies, 2 voices, and was last updated 1 year, 3 months ago by c4cc.
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2023-08-29 at 7:47 pm #66449c4ccParticipant
I have multiple emission material/shader nodes. How do I bake procedural or emission into textures? All I do is end up with black textures. Sadly, Ryan King Art’s tutorials do not seem applicable to what I did here.
Besides baking multiple emission materials/shader nodes into one texture, is it possible to get that translucent effect as per blender, too? Thanks
- This topic was modified 1 year, 3 months ago by c4cc.
2023-08-29 at 9:03 pm #66451kdvParticipantSadly, Ryan King Art’s tutorials do not seem applicable to what I did here.
Why not? He showed you everything needed for baking your material to a texture…
is it possible to get that translucent effect as per blender, too?
Possible. You can use R channel of the texture as an alpha map. The black spots will be transparent.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-30 at 3:36 am #66454c4ccParticipant2023-08-30 at 11:06 am #66471kdvParticipantPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-30 at 1:44 pm #66497c4ccParticipantThanks, I’ll try this out
2023-08-30 at 6:20 pm #66513c4ccParticipantPossible. You can use R channel of the texture as an alpha map. The black spots will be transparent.
Sorry for the stupid question, but how do I do this?
Also, how did you bake multiple emissions into 1 texture?
- This reply was modified 1 year, 3 months ago by c4cc.
- This reply was modified 1 year, 3 months ago by c4cc.
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You must be logged in to view attached files.2023-08-30 at 6:23 pm #66516kdvParticipantUse “Separate RGB”
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-30 at 7:21 pm #66519c4ccParticipantAlright. May I see your shader nodes, especially how you plugged in your textures and Separate RGB/Mix color nodes to the principle shader and material output?
2023-08-30 at 7:24 pm #66520kdvParticipantPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-30 at 8:00 pm #66526c4ccParticipantThanks, I’m so sorry for the noob questions. I’m new to baking. Other than that, I tried to bake multiple emissions into one texture, but I’m still stuck, despite following that Ryan King’s baking tutorial
2023-09-01 at 9:49 am #66571 -
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