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Automatic camera setting for no clipping using all controls

Home Forums Bug Reports and Feature Requests Automatic camera setting for no clipping using all controls

Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • #34891
    precismo
    Customer

    Hi Verge3D,

    thank you very much for this great software. We really do appreciate it!

    We are currently facing problem with camera, particularly clipping. We do not want users to see “inside” object, its just ugly and seems like error to our customers.

    We are able to manually set min/max zoom for camera which seemingly solves this issue when user rotates, zooms and plays around. However using panning he/she can eventually still end up seeing insides – second image is only using zoom and rotation, first image also using panning.

    I am not sure how I can solve this definitely, probably some quite complicated intersection of camera near pane position + calculation of object bounding box + automatic zoom restriction.

    It would be really, really helpful if you could implement some button “restrict camera to see inside object group xxx” or something like this. I believe this is nice to have functionality for all Verge3D customers.

    Would it be possible? Or can you share some tips how I can achieve this functionality?

    thank you very much in advance,

    Petr Sehnal, Precismo

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    #34953

    Hi Petr,

    Will it suit you if you disable camera panning? Or you need it in your app?

    Chief 3D Verger | LinkedIn | Twitter

    #34978
    precismo
    Customer

    We would like to keep panning + ensure user cannot see inside object. I believe this is nice functionality for every user of Verge3D app. as this is common practice in all game engines. Could you please discuss if this functionality could be possibly added to development pipeline, please?

    #35000
    precismo
    Customer

    Ideal solution would be ability to setup (multiple) bounding boxes manually in scene to which camera cannot see inside. This would allow developers to manually fine-tune free camera movement.

    #35016

    We’ll think about it. Thanks for the feedback!

    Chief 3D Verger | LinkedIn | Twitter

    #35194
    precismo
    Customer

    Thank you. Please where can I submit paid requests for development?

    #35196

    Please feel free to reach us via contact form.

    Chief 3D Verger | LinkedIn | Twitter

    #35707
    precismo
    Customer

    Any update on our request, please? :) (hope our email arrived)

    #35710

    Hi,

    sorry for the delay! we have answered your request by email.

    Chief 3D Verger | LinkedIn | Twitter

    #60171
    NaxosCG
    Customer

    Up !
    A camera collision would be sooo usefull !

    "1+1=3... for large values of 1"

    #60173
    kdv
    Participant

    Ideal solution would be ability to setup (multiple) bounding boxes manually

    Just add constraints (in puzzles) limiting the scene camera’s min distance from pre-defined points (e.g. origins). But this will be bounding spheres )))

    https://v3d.net/euq

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #60177
    NaxosCG
    Customer

    Just add a constraint in puzzles limiting the camera min distance

    https://v3d.net/euq

    I’ll try asap, many thanks !

    "1+1=3... for large values of 1"

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