We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Augmented Reality Tutorial

Home Forums General Questions Augmented Reality Tutorial

Viewing 15 posts - 1 through 15 (of 18 total)
  • Author
    Posts
  • #23898
    stickylockroel
    Customer

    Hello!

    Are there any good augmented reality tutorials for Verge 3D? I want to create a simple button that enters AR mode. Within the standard projects I found an Augmented Reality example with a farmer… but it doesn’t work, I get the message that my device is not supported… I tested it both on Ipad and Samsung galaxy s10. Also activated the WebXR options within Chrome.

    So I was just wondering if there are any augmented reality with verge 3D tutorials or other examples so I can get my idea to work.

    Thanks!

    #23916

    Hi,

    we just checked this link on Samsung S8 (no S10 sorry) and it worked. iOS devices do not support web AR yet.
    Make sure you haven’t missed any steps prescribed here.

    Chief 3D Verger | LinkedIn | Twitter

    #23919

    actually, that guide is a bit outdated. There is a new option called WebXR AR Module which you also must enable in Chrome flags. Will update the page.

    Chief 3D Verger | LinkedIn | Twitter

    #23940
    alfred
    Customer

    hi yuri,
    this means, AR will only work on
    chrome Browser on android devices?

    is there a timemap for web AR development?

    when will it be available on chrome, without flags enabling? B-)

    #23947

    Chrome 81 is expected to work without any flags (not sure about iOS roadmap, but they will definitely support AR eventually)

    Chrome 81 brings AR to the browser with WebXR and it’s blowing my mind

    Chief 3D Verger | LinkedIn | Twitter

    #23953
    alfred
    Customer

    sees i need a new device,
    chrome 81 is not offerd in playstore for samsung galaxy S6

    :unsure:

    #23957

    here is the list of supported devices
    https://developers.google.com/ar/discover/supported-devices#android_play

    Chief 3D Verger | LinkedIn | Twitter

    #56122
    Tyler Woods
    Customer

    Any updates to this for 2022?

    #68764
    ma77hew
    Participant

    What types of interactions can be achieved with 3D models on the web with Verge3D? I am using iOS, so I know it displays USDZ files. How do I add interactions to these USDZ files? What about animations? How do I package these?

    #68765
    kdv
    Participant

    What about animations?

    Use the Apple’s software for anonations. Verge3D can export to USDZ static meshes only.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68766
    ma77hew
    Participant

    I want to launch AR off a web-page. Apple’s software — are you refering to Quick Look AR? That is the native way of displaying AR on iPhone.

    So, are annotations are the only form of interaction that can be included?

    #68767
    kdv
    Participant

    are you refering to Quick Look AR?

    No. Quick Look is just a viewer.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68768
    ma77hew
    Participant

    I am trying to launch from the web using Verge3D. According to Verge3D documentation,

    For iPhones/iPads you have two choices:
    1 – install WebXR Viewer browse
    2 – preview assets in USDZ format using the conventional Safari browser. With USDZ assets, you can use the Apple AR Quick Look technology to run simplified augmented reality experience in the default Safari browser. This approach requires you to use completely different rendering engine integrated in iOS, as such you can’t make complex materials or use Puzzles logic for your apps running in AR mode.

    So, I am providing Verge3D with a USDZ mesh.
    Based on what I see here from Apple, Quick Look AR can support animations as well as interactions:

    https://developer.apple.com/documentation/arkit/arkit_in_ios/previewing_a_model_with_ar_quick_look

    Where do I add these interactions that Quick Look AR use? You mention: “Verge3D can export to USDZ static meshes only.” What do you mean by static mesh?

    • This reply was modified 11 months, 3 weeks ago by ma77hew.
    #68770
    kdv
    Participant

    What do you mean by static mesh?

    Just a mesh. No animation, no interaction. Just a mesh.

    Based on what I see here from Apple, Quick Look AR can support animations as well as interaction

    It does. But you need some other software for exporting to USDZ. Verge3D won’t do the job.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68771
    ma77hew
    Participant

    I see. Thank You :good:

Viewing 15 posts - 1 through 15 (of 18 total)
  • You must be logged in to reply to this topic.