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Ask – wordpress/woocommerce AR

Home Forums General Questions Ask – wordpress/woocommerce AR

  • This topic has 49 replies, 3 voices, and was last updated 2 years ago by kdv.
Viewing 15 posts - 31 through 45 (of 50 total)
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  • #57225
    kdv
    Participant

    Mmm… why did you change <img> id to enter_AR_button??? Do you understand what is id? <a> should have id enter_AR_button, <img> should have id enter_AR_button_image

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #57226
    Gabriel Malzer
    Customer

    I changed it. but still don’t see the AR button. see new puzzle and web.

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    #57228
    kdv
    Participant

    one more change

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #57230
    Gabriel Malzer
    Customer

    The AR button is here. super. The AR mode starts.
    For me, however, only the wheel comes. I don’t see a model? Why is this?

    #57231
    kdv
    Participant

    Because no meshes were exported. The USDZ exporter understands only gltf 2.0 compatible material (MeshStandardMaterial). MeshNodeMaterial is not supported.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #57233
    Gabriel Malzer
    Customer

    I have 3D Max 2020 I can only select Depth Write, Depth Test and Dithering here under Verge 3D Data. I don’t see GLTF 2.0.

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    #57235
    kdv
    Participant

    btw, with this layout it’s hardly possible to scroll down the page

    do not use full-width/full-height iframes.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #57240
    kdv
    Participant

    https://www.soft8soft.com/docs/manual/en/max/GLTF-Materials.html

    https://www.soft8soft.com/topic/4-1-1-verge3ds-ar-does-not-work-with-ios-16/#post-55995

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #57264
    Gabriel Malzer
    Customer

    if I make the material as on your page gltf material under the item Create physical material with 3d Max can this then edit the puzzle export to uszd?

    will the materials of your verge 3d Max material library work for the puzzle export to uszd?

    #57268
    kdv
    Participant

    Feel free to find out what material type is compatible with USDZ exporter. I don’t use 3D max and can’t help you with this.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #57294
    Gabriel Malzer
    Customer

    The app works great…. now I am facing my older problem that when I make in 3d Max sneak peak picture1.jpg is displayed. If I export the scene and open it with Verge App then my scene looks like picture2.jpg. I do not understand why this is the case.
    I have a spot light in the scene.

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    #57326
    Gabriel Malzer
    Customer

    when I insert the create environment puzzle I have my materials. However, then I miss the transparent background, as well as all limitations of zoom and rotation for the scene. If I do sneak peak in 3dMaX everything is ok. Why is this?

    #57327
    Gabriel Malzer
    Customer

    Museumsvitrine SATURN

    This is the link from the app. Here with the enviroment puzzle

    #57328
    Gabriel Malzer
    Customer

    the pictures from 3d max sneak peak and from verge 3d without scene puzzle.

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    #57332
    kdv
    Participant

    Use this trick: load an empty scene with light and camera only, nothing else. The scene must be exported as usual, without any glTF 2.0 compatible limitations, just as you did it earlier. Then append you model with glTF 2.0 materials to this scene.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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