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Armature transformation doesn’t affect normal map same way as in Blender

Home Forums Bug Reports and Feature Requests Armature transformation doesn’t affect normal map same way as in Blender

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #77719
    sergeverge
    Participant

    Blender 4.2, Verge3D 4.7

    Top object has animated rotation and bottom one is skinned and controled by armature.
    In Blender both objects show correct normal map direction during whole animation.

    But after exporting to Verge (sneak peek), skinned object has normal map in a rest pose direction, ignoring bone transformation during animation.

    • This topic was modified 2 months, 3 weeks ago by sergeverge. Reason: Updated blend-file
    • This topic was modified 2 months, 3 weeks ago by sergeverge.
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    #77726

    I’ve exported and have the same in Blender and in Verge. Try to update to latest Blender and Verge3d and export again and if there’s still an issue can you record a video with the issue and export process and place the link here.

    Co-founder and lead graphics specialist at Soft8Soft.

    #77728
    sergeverge
    Participant

    Thanks for reply, I attached video and export files (Verge 4.7.1 + Blender 4.2.2)

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    #77744

    Thank you for video, we found the issue and will fix it as soon as possible.

    Co-founder and lead graphics specialist at Soft8Soft.

    #77756
    xeon
    Customer

    nice catch!!!

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #78235

    Supported in Verge3D 4.8 preview 2 :good:

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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