We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Are Blender bendy bones supported? Bendy bone problem

Home Forums Graphics / Blender Are Blender bendy bones supported? Bendy bone problem

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #46558
    vision
    Customer

    Can Verge3D work with Blender armature type “bendy bones”?

    Because I have a wrist watch animation which closes the watch band.

    In Blender it is working, the band having a smooth curve. But In Verge3D it seems only the band endpoints bones animation it ‘imported’.
    So the watch band becomes straight, not good.

    Below attached the curved band from Blender animation.
    And the straight band in Verge3D. How can I make this curved as well?

    Attachments:
    You must be logged in to view attached files.
    #46564

    No, it’s not supported. Use multiple bones with IK instead.

    Co-founder and lead graphics specialist at Soft8Soft.

    #46614
    vision
    Customer

    Ok, clear thank you.

    And spline IK constraint in Blender. Is it supported?

    As I read just the ‘normal’ octahedral is supported with or without IK constraint, is this correct?

    #46621

    And spline IK constraint in Blender. Is it supported?

    no, but you can bake the result to direct keyframes and use it in the engine.

    Co-founder and lead graphics specialist at Soft8Soft.

    #76597
    c4cc
    Participant

    is Bendy Bones supported now, or still not supported?

    #76600

    Not supported and we have no plans for that.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.