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Tagged: AR
- This topic has 28 replies, 6 voices, and was last updated 2 weeks, 5 days ago by alpaslan.
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2024-06-20 at 10:45 am #75088visualizerCustomer
Thanks bro nut i cant understand it if you can send me a working file to understand it please do.
Thats a screenshot from example only you already must be having that file.
2024-06-20 at 2:30 pm #75094Francesco SorrentinoCustomerThank you Visualizer
I have to develop a series of augmented reality projects offline that use a QR code and/or an image as a marker. Without this type of anchoring, Verge’s AR, unfortunately, is useless for my purpose.
2024-06-20 at 2:52 pm #75096kdvParticipantUse ar.js
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-20 at 3:08 pm #75097Francesco SorrentinoCustomerThanks for the advice. I will give it serious consideration
2024-06-21 at 11:56 am #75162visualizerCustomerFrancesco,
That’s what I already highlighter in one my threads to Verge team.
I believe that, they have taken note of it & will consider that as a part of Verge’s feature.I know without that capability Verge’s AR is almost useless.
2024-06-21 at 12:00 pm #75163visualizerCustomerUse ar.js
Do you mean ar.js is used for the markup sensing purpose?
& can it be used with verge ?2024-06-21 at 1:11 pm #75173Francesco SorrentinoCustomerI agree with you, Visualizer.
I’m studying AR.js. If there was the possibility of “integrating” it into Verge3D, the latter’s AR insufficiency would be resolved.
2024-06-21 at 1:16 pm #75174kdvParticipanthttps://stemkoski.github.io/AR-Examples/
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-21 at 6:05 pm #75194visualizerCustomerThese links worked as expected on normal phone device.
However on Quest3 this gave error message. check screenshot.
May be this site & Quest 3 both are not friends yet. It doesn’t recognize the Quest3 camera / lens yet.
- This reply was modified 7 months ago by visualizer.
Attachments:
You must be logged in to view attached files.2024-06-21 at 11:49 pm #75203kdvParticipantTaking into account that even the simplest webcam app doesn’t work in the Meta Quest browser, apparently it’s a Meta Quests issue Maybe someday mr. Zuckerberg will fix it
https://threejs.org/examples/webgl_materials_video_webcam.htmlPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-22 at 6:35 am #75497visualizerCustomerI Agree.
MZ should think of it lol2024-06-22 at 3:04 pm #75509safagoParticipanti tried your solution and it worked, its not the best UX but its fine.
but am having a very strange problem that when i upload a verge3d files to woocommerce as a product sometimes it works and most of the times the dont work.
the same files i ulpoad it shows me the AR button and when i click on it it fliks and thats it while it i use the link provided away from wordpress as html file it works fine.
any advice?2024-06-26 at 6:14 pm #75597visualizerCustomerI know its not straight forward as it sounds.
there must be some tricky way to accomplish2025-01-03 at 1:26 pm #79641alpaslanParticipantHello,
https://cdn.soft8soft.com/demo/max/augmented_reality/augmented_reality.html In this project, we can move a single object in AR. I want to ask; can we move each object separately to the desired location if there is more than one object? I would be very happy if you could help me with this.
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