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Tagged: AR
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2024-06-11 at 9:03 am #74665safagoParticipant
Hello all,
am working on an online store using woocommerce and am using verge3d for the products i manage to configer the products variations fine but i cant activate the AR find as some of my products should be on the ceeling and others will be on the wall and i cant figer it out.
i need some help please.Thanks
2024-06-11 at 9:43 am #74666kdvParticipantFirst of all, run the official AR demo from the App Store and try to position the farmer model on walls and ceiling.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-11 at 9:47 am #74667safagoParticipanti did this but i couldnt position hims on ceiling or walls he is alwys on the floor?
2024-06-11 at 11:01 am #74668kdvParticipantbut i couldnt position hims on ceiling or walls
The same will be with your models. In theory it’s possible, but in practice it works properly only with horizontal surfaces facing upward
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-11 at 12:00 pm #74743safagoParticipanti cant find anyone to support, do you know someone that i can pay him to help?
2024-06-12 at 4:19 pm #74757xeonCustomerAs KDV has stated, V3D native AR is best suited for things on the floor or horizontal surface.
If you have the resources (tech and financial) to build native AR apps you would have a better chance to an elegant solution that provides the ability to recognize non horizontal Z up surfaces and orientations more accurately.
Using V3D you could still place objects on the ceiling by placing the origin point of the object in your scene on the floor and the object above it by 8 feet or so…and providing a positioning tool within your app to allow the user to raise or lower the object. Clunky but dooable. Not a great user experience but simple.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-12 at 4:32 pm #74758kdvParticipantIt’s possible to detect walls (without any additional logic), but it significantly depends on walls textures and lighting ))) Some walls are detected, some are not. Chances are 50/50. Nobody will agree to work with such an unstable feature.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-12 at 10:03 pm #74766xeonCustomerNot to mention the Z up orientation should change when detecting a wall….but totally agree not usable.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-14 at 8:05 am #74851visualizerCustomerI guess Verge 3D team shall provide couple of more AR samples and couple of standard tutorials for setting up AR scene.
There is only one example of a farmer boy so far I have seen.2024-06-17 at 9:23 am #74908safagoParticipantYes i agree 100% and also tutorials to explain how things are done.
2024-06-18 at 12:16 pm #74930safagoParticipantHey guys,
In the farmer model when you activate ar it opens an option for edit location and size, i can’t find anything in the puzzle logic about can anyone advice?2024-06-18 at 1:17 pm #74935visualizerCustomerHere is a set of puzzles about the location (position) of that cartoon boy.
however I think it carries a same model scale as blenderAttachments:
You must be logged in to view attached files.2024-06-19 at 12:22 pm #75027safagoParticipantThanks bro nut i cant understand it if you can send me a working file to understand it please do.
Thanks in advanced2024-06-20 at 10:30 am #75086Francesco SorrentinoCustomerMost augmented reality systems use images as markers as references for anchoring objects. Would such a solution be conceivable with Verge 3D?
2024-06-20 at 10:42 am #75087visualizerCustomerMost augmented reality systems use images as markers as references for anchoring objects. Would such a solution be conceivable with Verge 3D?
True that’s what I recently tried to convey to Verge team already. This thing is going to add much value to Verge’s capabilities for many users.
Yuri has responded to look in to it.you may refer to this thread –
https://www.soft8soft.com/topic/verge-ar-query/ -
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