- This topic has 70 replies, 12 voices, and was last updated 1 month, 2 weeks ago by kdv.
-
AuthorPosts
-
2024-09-04 at 11:33 am #77203kdvParticipant
We’re experiencing some issues
what exactly?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-03 at 11:30 am #77780joppeeCustomerHi, just bought the plugin. In verge 4.7.1 for blender. Now it works when i dont have shapekeys but it does when i delete them. The point for me to buy this plugin is to use it with shapekeys. Can you have a look at it?
2024-10-03 at 12:25 pm #77783kdvParticipantAny errors in the console log?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-03 at 12:38 pm #77784joppeeCustomerso the problem was exporting the shapekeys while not using them. If i make a puzzle with set morph factor to just any value then it works. Maybe a good thing to include in documentation. Thanks for your quick response and developing this awesome timesaving tool!
2024-10-03 at 12:42 pm #77785kdvParticipantYou mean that if you don’t change morphing after exporting the plugin doesn’t work (what exactly is happening?), but if you set some changes in morphing it works as expected? Does it work if you set 0 value for morphing with puzzles?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-03 at 3:50 pm #77788joppeeCustomeryes, if all the morph/shapekeys are set to 0 it exports an empty object. So for example i have a base shape, and a length, width and height key. if all the keys are 0 it exports an empty usdz which cant be opened. But is one of the value is set to something other then 0 it exports fine. so length & width can be 0 if height is set to something other then 0. Even negative values are working fine.
2024-10-03 at 3:57 pm #77789kdvParticipantI’ll take a look. Stay tuned.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-03 at 5:03 pm #77792joppeeCustomerI tried fixing it myself this is whats happening
Object Retrieval: passing a valid object to exportToUSDZ. I have logged the object and confirmed that it exists before calling the function.
USDZ Export Attempt: The function attempts to parse the object using usdzExporter.parse(obj) and resolve the promise with the Blob URL.
No Valid Promise: Despite valid object input, the function sometimes fails to return a valid promise, and we receive undefined instead. When exportToUSDZ is called, no file is generated, and no errors are thrown other than a general “export failed” message.
What We’ve Checked:
We verified that the object passed to exportToUSDZ exists and is valid.
The usdzExporter.parse(obj) call seems to be invoked correctly, but there is no resolution or rejection of the promise in some cases.
We’ve wrapped the function in extensive console.log() statements to debug, but the issue persists. Made possible by my friends at openAI2024-10-03 at 8:15 pm #77794kdvParticipantFixed. Re-download the plugin from Gumroad.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-03 at 8:29 pm #77795joppeeCustomerThanks a lot, verified and working. I have some little things that would be great to update when you work further on it. If the parent Scene object is hidden, even though the objects inside are visible the update doesnt work, also nested objects dont work they need to be un nested and nested to the scene object. But anyway minor things. Thanks for fixing it so quickly the plugin is 60usd well worth it.
2024-10-03 at 9:41 pm #77796kdvParticipantIf the parent Scene object is hidden, even though the objects inside are visible the update doesnt work
I don’t know why are you doing this way… but Ok, fixed and reuploaded.
also nested objects dont work they need to be un nested and nested to the scene object.
agree. only one level of children is processed. Check if it works with more levels without shape keys.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
-
AuthorPosts
- You must be logged in to reply to this topic.