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AR on iOS: Export to usdz results in “unknown” file

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  • #51704

    Hey everyone,

    I’m trying to get my scene ready for AR under iOs. I studied the AR Example Project and “copied” the puzzles as show in the screenshot.

    But when I click my button, safari is asking me if I want to download a file named Unknown without a file-type-ending.

    What am I doing wrong?

    And: Is there a way to export groups or multiple objects to one usdz? All my scenes consist of multiple objects, so a way to generate one usdz would be great.

    Thanks in advance :good:

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    #51786

    hi,

    there a “typo” in your puzzles – the third puzzle must be ‘download’ not ‘rel’, which is duplicated.

    Yes you can use a scene rather than a single object as input to this puzzle.

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    #51830

    Hi Yuri,

    thanks, that explains a lot! :good:
    But now Safari asks me if I want to download the file: AR.usdz.xml and really just downloads it. And it can’t be opened because iOs thinks that it is an xml file and not a usdz file.

    I am using Verge4.0 pre4 with compressed textures. Maybe this is a bug in the current pre4?

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