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AR in iOS and Annotations

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  • #72575
    KUMARA GURU
    Customer

    Hi,

    In my AR app, I have a toggle button (lower right corner) to enable / disable annotations. They are working as expected in Android, but in iPhone (iOS) the toggle button is not visible and so I am not sure how to make annotations visible.

    The sample project can be downloaded from the link below.
    https://drive.google.com/file/d/1Y4n_Ei90lniTisc6lahpL7OPfw_RDJv-/view?usp=sharing

    Refer to the attached screenshots for android and ios.
    Requesting to provide a solution to this issue.

    • This topic was modified 7 months, 3 weeks ago by KUMARA GURU.
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    #72581
    xeon
    Customer

    The typical way Apple AR is approached when using V3D is to output a USDZ file that is then displayed using Apple QuickView. The only problem with this approach is Apple QuickView when opening USDZ files does not support HTML overlays…which is what an annotation is.

    If you have to build your iOS AR app this way…then you may want to consider using 3D elements for you buttons and create your annotations inside V3D using 3D objects.

    Alternatively, you may opt to have your customers use something like Mozzilla XR viewer but this is such a large obstacle for people it typically means iOS users just wont use the app.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #72587
    KUMARA GURU
    Customer

    Thanks xeon for your suggestions.

    To use Apple’s QuickView, you said about 3D elements for buttons and 3D objects for annotations. Can you please explain which 3D element and 3D object I have to use. Is there any sample available in Asset store to refer. Thanks.

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