Home › Forums › Graphics / Blender › App’s size problem…
- This topic has 9 replies, 3 voices, and was last updated 2 years, 12 months ago by gee_lau2000.
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2021-11-25 at 2:56 am #47215gee_lau2000Customer
HI,
Could anyone advise if my app is too heavy for this setting…
There are 5 lights in the scene and the Tris amount are 91,000.
It needs almost 2mins to load the app…Is that those lights cause the app heavy…or I need to cut down some of the lights…?…2021-11-25 at 6:04 am #47217Yuri KovelenovStaff2021-11-25 at 6:46 am #47220gee_lau2000CustomerHi Yuri,
Thaks for your reply!
umm….actually, there are many many textures inside the scene…
so…the main problem makes the app loading so slow and so heavy was caused by the amount(or the size) of texture, but not the amount of lights or polygons issues…is it correct?Here is my project, every thing I need to put them in the scene…May I have some advise from you…
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:fca0c4471f/applications/Cabinet/Cabinet.html
2021-11-25 at 5:20 pm #47249xeonCustomerTake a look at the Dev Console in Chrome.
The scene actually loads for me in under 8 seconds but the number of errors it’s throwing is causing mobile phones to choke.
Your biggest issues are the errors and warnings that are being thrown and your texture load times.
“CanvasFitConstraint: object should be a direct child of the camera”
is your biggest problem. You have at least 1000 or more errors on this issue.You have some undefined expressions that need to be cleaned up.
Your textures need to be optimized…some are taking 4 seconds to load…take a look at the file size vs load time.
Start with your basic blend scene and export that to Verge and see if you are getting all the same errors. If so, you will need to dig into the scene to see where things have gone wrong. You probably have a number of incompatible issues going on. Materials are often the starting point.
If its clean…then you CSS/HTML/javascript will need to be gone through to determine where the issue is.
Good luck
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You must be logged in to view attached files.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2021-11-26 at 2:10 am #47254gee_lau2000CustomerHi Xeon
Oh My God……..
I also see these errors at the console but I have no idea to understanding those word’s meaning…do you know any addon(s) for cleaning unused materials in blender……
Anyways,you are always my HERO!! Thanks for telling me what’s the problem that I’m facing…..
But how……………
2021-11-26 at 3:29 am #47255xeonCustomerGlad to be able to help.
Methods to clean out unused materials.
There is also Clean Up under the file menu that will remove other unused items.
I don’t know if any add on but I think once you clean up the blend file you might resolve many of the error.
If you still have problems with your project minus the html I can review the blend file and help you figure it out. If interested let me know.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2021-11-26 at 3:32 am #47256gee_lau2000CustomerAnyone knows what happening……….
Errors msg still raising…..Attachments:
You must be logged in to view attached files.2021-11-26 at 3:38 am #47258gee_lau2000CustomerHi Xeon,
YES!!PLEASE!!!!
This is my own project just for practicing…I’m very appreciate if you can help me to find out what’s my problem….I just want to know what’s wrong that I did or how to prevent this kind of problem in the future of my project……I can share the project files to you and you can have a deep look of it…how can I contact you?
2021-11-26 at 4:18 am #47259xeonCustomerXeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2021-11-26 at 4:37 am #47260gee_lau2000CustomerThanks,Xeon!!
I’m sending you now!! -
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