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app not working like in puzzle

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • #79911
    player1
    Participant

    Hello,
    I’ve discovered verge3d recently and n trying to learn.

    My problem now is that I build a puzzle to interact with a 3d model, it works fine in the puzzle viewport. but not working at all when I lunch the app.

    Thanks in advance.

    #79919
    xeon
    Customer

    Could you provide additional information:
    Could we see the puzzles, a link to the project, screen shots, etc.?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #79942
    player1
    Participant

    here is the link to my project: https://v3d.net/1722
    it’s very simple, it has set of animations that changes the block’s shape. Now, in the puzzle I set it to make a specific animation and it works as expected in the puzzle viewport. but in the app it didn’t update the animation

    I also had another issue, I got an error in the console which I don’t understand. if you can help with that.

    screenshots are attached.

    Thank you

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    #79948
    xeon
    Customer

    Ok….well…could you send me a zip file of your project and blend file.

    The other questions I have is why you are not using the Event Puzzles of When Clicked when you are trying to use the object as the clicking point vs. this raycast method you have created? What was the reasoning behind it?

    If you send me you project zip with blend file I will provide you some puzzles that will do what you are wanting.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #79966
    player1
    Participant

    the project zip is attached.

    I didn’t create the raycast method I just found it in the puzzle library so I used it. shouldn’t I?

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    #79974
    xeon
    Customer

    Ok…you have what appears to be a shelf system or at least one end of a shelf system. It seems you may be wanting to make it a dynamic shelf layout. You seem to have some conditions for the shelf heights from frames 10-19, 20-30 and then 31-40. Could you provide me some detail as to what you want this to do. The current method will produce some issues so we have to redo it a tad.

    There are two vertical pieces that just scale and then it appears you want shelving to disappear at certain values. Is this based on thickness, shelf height, what logic has to be implemented?

    I am proposing we redo this without bones. Without knowing the detail of your project I think this can be done with just shape keys and some puzzle logic. Please email detail at xeons3dlab [at] gmail [dot].com

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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