Home › Forums › General Questions › [Solved]. App hangs after 100%
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2021-08-31 at 5:16 am #44119xeonCustomer
Hi there,
SUMMARY:
I am wondering if anyone knows of a way to view what processes are happening after texture load and before the first puzzle executes in the Console window or other method. PrintInformation is not showing any errors or issues. The problem is happening after the load and before the first puzzle is executed and I just need away to see what is being executed in order to debug so hoping someone has found a way.DETAIL
I have a unique issue that I can’t seem to find a way to DEBUG.
I am using V3D 3.71. When running on the desktop, it will load to 100% and pause…. for about 10 seconds. Then the scene will load…the camera will be in some strange location (no big deal … have a puzzle to relocate the camera). But it takes about 15 seconds for it to finally execute the camera move puzzle which is the second puzzle. Once the camera is relocated, the FPS is 60 FPS with no hiccups. Works great.THE PROBLEM…there are no errors or issues being reported through PrintInformation or in Console that would explain what is going on. The textures are loading in under 1ms. So something else is causing this starting delay. The question is what.
The scene is 600K Triangles, all my textures are loading in properly without error and are all under 1.3Mb in size. The entire project including all textures is less than 15.5MB. With the bin.xz being only 2.4MB.
So hoping someone might have a suggestion for DEBUGGING…I am currently playing with the shadow cube size….I have it set pretty high due to the lighting in the scene to get the shadows right. ( I have only two light sources ).
I am using 1 Reflection Cubemap… I have also tried the scene and removed it to see if there was any relation with load time…there was less than a second performance gain. There are no Irradiance Volumes.
SO…since the console window does not show any problems loading….I am wondering if anyone knows of a way to view what processes are happening after texture load and before the first puzzle executes. Any help would be great.
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Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2021-08-31 at 7:37 am #44126Alexander KovelenovStaff2021-08-31 at 2:16 pm #44137jdhutchinsonCustomerHi xeon, Alexander,
I have been experiencing a similar problem with this and explained in another topic. Equally, having textures that load quickly yet there is still a great pause.
You would be more than welcome to try and debug from my app.
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:c6088438b1/applications/Ross_Tiger_03/index.html
2021-08-31 at 5:51 pm #44139xeonCustomerLink to current test…that is continually evolving.
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:f2f27a4091/applications/test_gallary_textures/test_gallary_textures.htmlXeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2021-08-31 at 8:04 pm #44143xeonCustomerLatest version: removed all (two) lights from the scene. I have disabled shadows in Verge3D settings.
This has reduced some of the delay but there is still about 10 to 20 seconds of delay depending on system.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2021-09-01 at 5:14 am #44152xeonCustomerLatest version has shadows back on…but there are no lights right now. A light will be added back in the final.
I changed the puzzles. Moving the camera controls to a procedure.
This for some reason removes almost all the delays. I have even added a video in and its running fine.Not sure why moving the camera controls to a procedure would have such an impact….more testing will be done over the next few months.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
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