We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

AntiAliasing with Multiple Materials

Home Forums Graphics / Blender AntiAliasing with Multiple Materials

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #58966
    fede23
    Participant

    Hi everyone! I’m trying to apply antialising to my scece with multiple materials (8 mat in total) but it doesn’t work properly (I tried all the antialiasing methods).
    It seems to work in another scene that have only one material.
    During my tests I’ve also tried to activate the check of glb 2.0 inside of material options but if I do this all the material doesn’t work anymore because they only use the color and ignore all the other maps (Correclty setted to Non Color as in the Tutorials).

    Anyone know how can I solve this problem? Thank you very much for your time❤️

    #58979
    kdv
    Participant

    I’m trying to apply antialising to my scece

    and what exactly are you doing for this?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #59013
    fede23
    Participant

    I set the antialiasing method to MSAA and other but it look always the same. Are there any other ways to set it? Thank you!

    #59035
    kdv
    Participant

    As for Blender, you just choose the desired AA method and that’s all. Works with any amount of materials in the scene. And the differense is significant between MSSAA, QXAA and None. Seen with unarmed eye ))). The difference between MSAA4x and MSAA16x is not so noticable. If you have some rendering problems most likely the problem is in your models (or shaders). Can you show your app?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.