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Anti aliasing – Procedural Grid

Home Forums Graphics / Blender Anti aliasing – Procedural Grid

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  • #77873
    adamabr
    Customer

    Hi,

    I have this procedural grid texture I apply on the floor in my application. It looks very nice and smooth in Blender.

    However, in Verge3D I get lots of aliasing issues (I think that is what it is).

    What are the recommended workarounds for this?

    Perhaps bake the pattern to an image?

    I’ve attached how it looks in Blender, Verge3D, and the material setup.

    Thanks for any suggestions,
    Adam

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    #77888

    Hi!

    It looks like you found the problem. Try changing the anti-aliasing to FXAA and see if that helps. You can get more info here.

    fxaa-setting

    Verge3D Developer

    #77893

    Better to bake texture and enable Anisotropic filtering for it up to 16x, this will give good result. You can create small Grayscale texture this will be even more optimised than procedural texture.

    Co-founder and lead graphics specialist at Soft8Soft.

    #77920
    adamabr
    Customer

    Thanks for the answers! Baking the texture and enabling Anisotropic filtering did the trick!

    /Adam

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