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anti-aliasing possible when using noise texture?

Home Forums Graphics / Blender anti-aliasing possible when using noise texture?

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  • #74375
    huib
    Customer

    Hello!
    We are trying to create somewhat realistic water inside Blender/Verge3d but we run into an issue where anti-aliasing doesn’t seem to work on the material.
    image anti aliasing
    Are we running into the limitations of the software or are we maybe missing something?
    I tried all the anti-aliasing settings, but I see no difference in render quality.

    I added a blender file with the water material.
    image material

    Thanks in advance!

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    #74382

    Try to play with this parameters

    here’s an explanation how it works DOC

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    Co-founder and lead graphics specialist at Soft8Soft.

    #74386
    kdv
    Participant

    run into an issue where anti-aliasing doesn’t seem to work on the material.

    That’s because you are using Bump node. AA never worked with normals created by this node. Use Normal map only.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #74393
    huib
    Customer

    Thanks for the replies.

    run into an issue where anti-aliasing doesn’t seem to work on the material.

    That’s because you are using Bump node. AA never worked with normals created by this node. Use Normal map only.

    Do you know how to convert a noise texture node to something that works inside of a Normal Map node, because I get very weird results? I tried separating RGB into channels, flipping them but it looks very different compared to what I get with Bump.
    My google skills fail me.

    #74427

    Just bake it with cycles, there’s a lot of tutorials about that on youtube.

    Co-founder and lead graphics specialist at Soft8Soft.

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