We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Annotations – dynamic positioning on screen

Home Forums General Questions Annotations – dynamic positioning on screen

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #65376
    Mariusz
    Customer

    Hi! I’m creating an app that displays the annotations for the objects. I attached the annotations to empties in Blender, so they will look good on the desktop version – each annotation has enough space around so they don’t overlap.

    But now I’m turning it into a responsive version, and on mobile the annotations overlap when the camera is zoomed out to see the complete machinery system that I need to present. So my question is: is there any way to make the annotations positioning dynamic? So they find a place for themselves on the screen in more smart way than being strictly attached to the empty? That would be very helpful on mobile devices.

    Attachments:
    You must be logged in to view attached files.
    #65379
    xeon
    Customer

    You can use visibility breakpoints inside the Verge3ds blender plug-in panel.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #65408
    Mariusz
    Customer

    Thanks Xeon, that might work! As soon as I understand, I must then create two versions for each annotation – one for desktop and one for mobile. So I must double the number of empties and double all the puzzle logic that I created for these annotations (it’s pretty advanced to meet the client’s requirements and different application features). Is there an alternative to this to make it easier: like changing the empty’s position inside Blender depending on the visibility breakpoints?

    #65637
    kitt
    Customer

    Thanks Xeon, that might work! As soon as I understand, I must then create two versions for each annotation – one for desktop and one for mobile. So I must double the number of empties and double all the puzzle logic that I created for these annotations (it’s pretty advanced to meet the client’s requirements and different application features). Is there an alternative to this to make it easier: like changing the empty’s position inside Blender depending on the visibility breakpoints?

    You could create a second set of empties that would work better on smaller screen sizes and then move the position of the first set of empties to the position of the second set of empties using the animate param puzzle?

    • This reply was modified 1 year, 3 months ago by kitt.
Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.