Home › Forums › Graphics / Blender › Animation Vertex from Blender
- This topic has 9 replies, 5 voices, and was last updated 3 years, 6 months ago by Mikhail Luzyanin.
-
AuthorPosts
-
2019-03-29 at 10:47 am #13387EmmaCustomer
Hi at all,
In Blender 2.79, I move a vertex of cube (u can see attachments) from frame 1 to 40.
In Blender I can see animation, but after “Sneak Peek”, in Verge I can’t see animation.Someone know , Why don’t it move ?
EMMA
ps.: Sorry for my bad english.
2019-03-29 at 12:42 pm #13390Yuri KovelenovStaff2019-03-29 at 12:42 pm #13391elkCustomerLooks like you are using the AnimAll add-on, I am guessing this kind of “edit mode” animation is not supported by the exporter. Try using shape keys, and not the shape keys in the AnimAll add-on, becuse that is not using the standard shape keys way of doing things.
Also there is a bug in the exporter, make sure your meshes are triangulated before exporting, I would triangulate before you start making shapekeys to avoide some potential issues. Simply select everything in your model in edit mode and hit Ctrl + T to triangulate if you don’t need finer control.
Hope this helps.
2019-03-29 at 12:51 pm #13392Mikhail LuzyaninStaffAlso there is a bug in the exporter, make sure your meshes are triangulated before exporting, I would triangulate before you start making shapekeys to avoide some potential issues. Simply select everything in your model in edit mode and hit Ctrl + T to triangulate if you don’t need finer control.
There’s no need to triangulate all mesh, just n-gons if they exist, if there no n-gons you can leave all with quads.
Co-founder and lead graphics specialist at Soft8Soft.
2019-03-29 at 12:55 pm #13393elkCustomerAhh, thanks for clearing that up, come to think of it my mesh probably had some n-gons.
2019-04-01 at 7:21 am #13412EmmaCustomerThanks at all,
I’ll try the way of shape keys, I think is right way….. I hope
Emma
2021-05-18 at 2:55 pm #41081benneskyParticipantHi,
I just try cube animation in 3dsmax as Emma did, set keyframe then move just one vertex, it sure work on 3dsmax but not on Verge3d sneak peek. Do i miss something/step or is it limitation for a moment?2021-05-19 at 6:59 am #41090Mikhail LuzyaninStaffDo i miss something/step or is it limitation for a moment?
Have you created a mothp targets as separate objects for the cube, if so you need to keep them on the scene (do not delete) on export.
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-19 at 7:04 am #41091benneskyParticipantHave you created a mothp targets as separate objects for the cube, if so you need to keep them on the scene (do not delete) on export.[/quote]
I’m talk about animating single vertex using keyframe on 3dsmax, not about/using morph …
2021-05-19 at 8:35 am #41104Mikhail LuzyaninStaffAnimatio of single vertex and morhps for verge3D will be the same, you can do it only using morphs in Blender, Max or Maya, no matter.
Co-founder and lead graphics specialist at Soft8Soft.
-
AuthorPosts
- You must be logged in to reply to this topic.