Hello!
I am hitting a wall working through an issue right now, and hoping you can help. I have created a scene in Blender with objects and a total of 360 frames of animation across the objects.
I am looking to have someone start the app… have frames 0 to 205 play on repeat.
Then if someone clicks a button… frames 205 to 245 play a transition
Then… remaining animation loops frames 245 to 360.
I know this is probably simple, but I have tried so many iterations of ‘if statements’ and setting my own variables during and before the click action.
I have a attached my latest puzzle formation. The button action is pulling a lever. I have named a variable ‘PULL pulled’. Set as ‘false’ to start. When the object ‘PULL’ is clicked… ‘PULL pulled ‘ is true and kicks off the subsequent animations. Right now animation 0 to 205 plays constantly regardless of click, a click successfully initiates frames 205 to 245 (except for overriding the animation of the objects involved in frames 0 to 205), and frames 245 to 360 never play.
Any help would be amazing!!!
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