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2021-06-25 at 6:46 am #42301Michael GrebstadCustomer
possible to scrub back and forth animations by dragging a object around?
i have a car that is animated to drive a specific path, and would like to pause it and drag it back and forth a specific frame range in the animation.2021-06-25 at 7:32 am #42303Mikhail LuzyaninStaffpossible to scrub back and forth animations by dragging a object around?
Yes, it’s possible. THat’s how a wire made in Industrial Robot. It’s animation baked and according to movement of the robot knees it moves.
Co-founder and lead graphics specialist at Soft8Soft.
2021-06-25 at 7:51 am #42308Michael GrebstadCustomerpossible to scrub back and forth animations by dragging a object around?
Yes, it’s possible. THat’s how a wire made in Industrial Robot. It’s animation baked and according to movement of the robot knees it moves.
Very cool! where in the puzzles of the robot should i look for this feature?
2021-06-25 at 8:14 am #42311Mikhail LuzyaninStaffit’s in Main tab of Puzzles, in cables_update procedure.
Co-founder and lead graphics specialist at Soft8Soft.
2021-06-25 at 8:43 am #42312Michael GrebstadCustomerit’s in Main tab of Puzzles, in cables_update procedure.
Thanks!
2021-06-25 at 10:24 am #42315Michael GrebstadCustomerit’s in Main tab of Puzzles, in cables_update procedure.
Thanks!
i see it now, had i only understood it!
2021-08-12 at 6:36 pm #43620vernCustomerWhen you say it was ‘animation baked’ how do you do that in 3DS Max so that it works with Verge3D?
And does it make the animation smoother vs if you used the ‘set animation frame’ puzzle without baking it first?
I’m using a slider with the ‘set animation frame’ puzzle but it isn’t very smooth because it is moving to each frame instead of smooth interpolation like when you use the ‘play animation’ puzzle.
Regards
Vern2021-08-12 at 8:55 pm #43623vernCustomerWhen you say it was ‘animation baked’ how do you do that in 3DS Max so that it works with Verge3D?
And does it make the animation smoother vs if you used the ‘set animation frame’ puzzle without baking it first?
I’m using a slider with the ‘set animation frame’ puzzle but it isn’t very smooth because it is moving to each frame instead of smooth interpolation like when you use the ‘play animation’ puzzle.
Regards
Vern2021-08-13 at 2:09 pm #436382021-08-16 at 8:48 am #43664Mikhail LuzyaninStaffDon’t know about Max but I usually bake animation in Blender using animation baking tool (may be something 3ds max has try to find on youtube some videos) then export it to max if needed so the animation has each set each keyframe along all animation.
Co-founder and lead graphics specialist at Soft8Soft.
2021-08-16 at 8:57 am #43666vernCustomerSo baking the animation means it is putting keyframes for each bone on every frame right?
2021-08-16 at 9:02 am #43667Mikhail LuzyaninStaffCo-founder and lead graphics specialist at Soft8Soft.
2021-08-16 at 1:19 pm #43673jdhutchinsonCustomerHi Mikhail,
Could you, for example, bake into keyframes a cloth + wind simulation? How would you approach this in Blender?
2021-08-17 at 9:08 am #43684Mikhail LuzyaninStaffCould you, for example, bake into keyframes a cloth + wind simulation? How would you approach this in Blender?
Here’s a simple tutorial how you can do it.
Co-founder and lead graphics specialist at Soft8Soft.
2021-08-19 at 3:01 am #43739vernCustomerThank you Mikhail! I understand.
So is there anyway to make an animation time-based so that it runs much smoother when using the ‘set frame’ puzzle to scrub back and forth through an animation?
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