- This topic has 20 replies, 4 voices, and was last updated 3 years, 6 months ago by
vern.
-
AuthorPosts
-
2021-06-25 at 6:46 am #42301
Michael Grebstad
Customerpossible to scrub back and forth animations by dragging a object around?
i have a car that is animated to drive a specific path, and would like to pause it and drag it back and forth a specific frame range in the animation.2021-06-25 at 7:32 am #42303Mikhail Luzyanin
Staffpossible to scrub back and forth animations by dragging a object around?
Yes, it’s possible. THat’s how a wire made in Industrial Robot. It’s animation baked and according to movement of the robot knees it moves.
Co-founder and lead graphics specialist at Soft8Soft.
2021-06-25 at 7:51 am #42308Michael Grebstad
Customerpossible to scrub back and forth animations by dragging a object around?
Yes, it’s possible. THat’s how a wire made in Industrial Robot. It’s animation baked and according to movement of the robot knees it moves.
Very cool! where in the puzzles of the robot should i look for this feature?
2021-06-25 at 8:14 am #42311Mikhail Luzyanin
Staffit’s in Main tab of Puzzles, in cables_update procedure.
Co-founder and lead graphics specialist at Soft8Soft.
2021-06-25 at 8:43 am #42312Michael Grebstad
Customerit’s in Main tab of Puzzles, in cables_update procedure.
Thanks!
2021-06-25 at 10:24 am #42315Michael Grebstad
Customerit’s in Main tab of Puzzles, in cables_update procedure.
Thanks!
i see it now, had i only understood it!
2021-08-12 at 6:36 pm #43620vern
CustomerWhen you say it was ‘animation baked’ how do you do that in 3DS Max so that it works with Verge3D?
And does it make the animation smoother vs if you used the ‘set animation frame’ puzzle without baking it first?
I’m using a slider with the ‘set animation frame’ puzzle but it isn’t very smooth because it is moving to each frame instead of smooth interpolation like when you use the ‘play animation’ puzzle.
Regards
Vern2021-08-12 at 8:55 pm #43623vern
CustomerWhen you say it was ‘animation baked’ how do you do that in 3DS Max so that it works with Verge3D?
And does it make the animation smoother vs if you used the ‘set animation frame’ puzzle without baking it first?
I’m using a slider with the ‘set animation frame’ puzzle but it isn’t very smooth because it is moving to each frame instead of smooth interpolation like when you use the ‘play animation’ puzzle.
Regards
Vern2021-08-13 at 2:09 pm #436382021-08-16 at 8:48 am #43664Mikhail Luzyanin
StaffDon’t know about Max but I usually bake animation in Blender using animation baking tool (may be something 3ds max has try to find on youtube some videos) then export it to max if needed so the animation has each set each keyframe along all animation.
Co-founder and lead graphics specialist at Soft8Soft.
2021-08-16 at 8:57 am #43666vern
CustomerSo baking the animation means it is putting keyframes for each bone on every frame right?
2021-08-16 at 9:02 am #43667Mikhail Luzyanin
StaffCo-founder and lead graphics specialist at Soft8Soft.
2021-08-16 at 1:19 pm #43673jdhutchinson
CustomerHi Mikhail,
Could you, for example, bake into keyframes a cloth + wind simulation? How would you approach this in Blender?
2021-08-17 at 9:08 am #43684Mikhail Luzyanin
StaffCould you, for example, bake into keyframes a cloth + wind simulation? How would you approach this in Blender?
Here’s a simple tutorial how you can do it.
Co-founder and lead graphics specialist at Soft8Soft.
2021-08-19 at 3:01 am #43739vern
CustomerThank you Mikhail! I understand.
So is there anyway to make an animation time-based so that it runs much smoother when using the ‘set frame’ puzzle to scrub back and forth through an animation?
-
AuthorPosts
- You must be logged in to reply to this topic.