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Animation Problem

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  • #79172
    gulumse716
    Participant

    Hi;

    I am creating a keyframe animation in Autodesk Maya 2023.3 and 2025 versions. However, I am experiencing some issues when exporting the animation to Verge3D:

    When I create group animations for certain objects, the animations work correctly in Maya. However, when exported to Verge3D, the pivot points appear distorted (I tried both with and without baking, but the animations were still distorted).
    The same animation was recreated as a parent/child animation, but it still appears distorted in Verge3D.
    Some animations in Maya need to be created using the MASH tool. When I bake the MASH animations and export them to Verge3D, the animations do not play in the intended position.

    I am waiting for your valuable answers.

    #79175
    gulumse716
    Participant

    The animation I see after exporting as webgl is very different from the keyframe animation defined in the maya file. The objects are scattered. The relevant maya file can be downloaded from the link below. Thank you.

    https://we.tl/t-uYexpsAbL8

    #79186

    This values must be set to 0, the engine will not Respect this values.

    It’s also better not to use any tools to make animation. Verge3D supports only direct animation of translate, rotate, and scale, we can’t grantee that animation made with any special tool will work properly.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #79208
    gulumse716
    Participant

    This values must be set to 0, the engine will not Respect this values.

    It’s also better not to use any tools to make animation. Verge3D supports only direct animation of translate, rotate, and scale, we can’t grantee that animation made with any special tool will work properly.

    Thank you Mikhail. Problem solved.

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