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animation controllers

Home Forums Graphics / 3ds Max animation controllers

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  • #4041
    3dmdlb
    Customer

    Which animation-controllers (like 3ds Max Bezier Float) are supported in Verge3D/glTF? The animated Objects in my Scene lose their smooth ease-in/ease-out after glTF-export.

    #4042

    For now we support only linear interpolation between animation frames. We’re going to implement Bezier curves eventually but for now the only possible way to do more precise movements is to increase FPS ratio.

    Soft8Soft Tech Chief
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    #4043
    3dmdlb
    Customer

    Hi Alexander,
    animations without a smooth start and end just don’t look nice, so i found a simple solution (in 3ds Max) for this problem: just bake the animation. If you have one key per frame the animation will run the same way as in your 3d Programm. Maybe you can implement Bezier-curves and/or a bake animation-option in the next V3D-Version.
    One question: Will a higher amount of Keyframes have an effect of the loading time later?

    #4053

    Hi, again!
    We definitely need Bezier curves to be supported, so we will do it eventually :good: Regarding higher amount of keyframes it will increase the loading time of your app. The good news is that this data can be heavily reduced by our XZ compressor. In such case the difference in loading time will be imperceptible.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #4064
    3dmdlb
    Customer

    That sounds great, thanks for this information!

Viewing 5 posts - 1 through 5 (of 5 total)
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